Omori Vs Room (OMORI/_boisvert)

 

(TN by cyk)

Hold on tight to this time and place, cause everything you know will be erased. You were born inside your head and that is where you’ll be when you are dead. You are just a boy, you are no man and nobody you know will understand. You are just a boy, you are no man and nobody you know will understand.”

Song: things to do


Omori, the guardian of the bitter truth from OMORI.


Room, the one left burning from _ Boisvert.


The world is a brutal place, and to the unlucky few to be hit by its cruelty the worst, it is easy to want to escape into a world of peace and quiet. But where? Where can one gain respite from the mind? Well, the mind of course. The mind can hurt, but it can also heal. J̶u̵s̷t̸ ̸l̵e̷t̴ ̸m̶e̴ ̵h̷e̵a̶l̵ ̶y̶o̸u̵.̷ Seeking solace within sleep, within dreams, the victim can be free from it all. But is it really worth it? İ̴͇̗’̷̬͉̈̑m̷͕̂̕ͅ ̵̳̒t̵͕̄̋ȩ̵̰̔l̸̲̿̎ͅl̴̦̐̊i̷̹̐ñ̷̗̈ǵ̷̗̠̍ ̴̞̍ÿ̵̙́͌o̷̜͇͐u̷̲̎͘ ̵̜͒͠I̶̯͋ ̵̘̈̑c̶̼͇̊͠ḁ̸̽̀n̷̬̑͗ ̶̰̖̆f̴̻͂̏ḯ̶̘͇͘x̴̫̽͊ ̸͎̄ẗ̵͍́͌h̶̫̐i̸͖͌s̴̲̼̍͛.̷̢͂ But you cannot escape the truth. It will find you. The true reality. C̴̡͓̙̃̎ộ̶̻̜̗̮̎̽͗w̷̘̫͌̌͝ạ̶̫̋̑̔͒̈́ŕ̸̡͕͓̠̆̃d̷͕̰̜͋͌̋̊.̸̨̙̯͚͐ ̸̘̣͎̩̻́̍̆̒Hide all you want, but you will never escape. S̶͚͛̅/̸̛̛̩́͌͒̅̾̾̀̕H̴̢̛̫͓͕̜̱̀̇͒ḛ̷̛̭̀̾̓͒̽͜͝ ̴̨̉̔̉̑̕͠n̵̨̖̞͈͆̉̍̌ȩ̵̲͉̣̺̪̝̎̃̓̏͑͘v̵̤͔̙̺̳͔̖͗̽̊̆̕e̸̛̼̟͔̬̱͍͚͂͜͜r̴̘̞̟̺̪͈͎͛̂̑̑́͑̽͛ ̸͇̻̩͍̺̰͊̽̄l̸̩̮͎̣͛o̵̢̫̰͙̱̳͂̅͝v̴̝̦̩̒̽͂̐̚e̶̺̪̙̭̞͕̲͕̔̈̓̆̏̑̀͆̕͠d̵͈̗̻̬̅̅ ̴̗̮̣̗̬̘͑̋̃y̸̧̮͕͇̯̞̻͊̃̆͗̑ȍ̶̡͓̝͇̦̳̥̋̀͐u̶̳͎̬̹̘͌͛͠.̸̡̜͛̾̃̿͆̇̔̓̚͜ 




Before We Begin

Due to the interpretative nature of OMORI and especially _ Boisvert, it may be hard to get an “objective” view of certain aspects of their stories, especially the latter’s. That is why a dedicated Q&A will be released sometime after this blog addressing the imminent questions about _ Boisvert and how it can be viewed under the lens of VS debating, along with anything else that comes up. With that being said, both will be given their primary sources, author statements, and certain other things, such as the OMORI art and strategy books and the _ Boisvert ARG and vital supplementary artposts. 


WARNING: Due to the nature of both series and characters, this blog will go into detail on certain triggering issues. These include: suicide, depression, isolation, and more. If you don't want to read anything about that, it is okay. For those who do, let us begin.


Background

Omori


"Welcome to White Space. You have been living here for as long as you can remember."


You wake up to the same blank canvas that you’ve lived under for the past 4 years. That is the reality of OMORI, a 12-year-old, monochrome boy who only exists in dreams, serving as the alter ego/vessel of the Dreamer, Sunny. Sunny is a 16-year-old boy who has spent the last 4 years of his life in extreme social withdrawal. After all, if you have everything in your dreams, then why leave your bedroom? You’ve got your blanket, laptop, tissue box, and pet cat, Mewo. Disregard the black light bulb that hangs above you, and the mysterious floating hands that won’t allow you to escape. The only exit is a door: a door that leads you to your friends; to a paradise of childish imagination; to Headspace. Headspace is a universe where the skies are purple and it’s always nighttime. The many fantastical worlds that comprise it range from an alien planet, to an underground village of “sprout moles,” to even an underwater highway. All of these act as playgrounds for Omori to play with his friends: Basil, Kel, Aubrey, & Hero. Sometimes, though, they like to rest and have a picnic with Mari, Omori’s older sister. Of course, this is all Sunny’s imagination. So how did it come to be this way?


Well, there is more to all of this than meets the eye. While Omori may seem like the emo one out of his friend group, he was actually manifested by Sunny to hide the truth behind how he ended up a hikikomori. Bear with me, it’s a doozy:


4 years ago, when Sunny was 12 and Mari 15, they were preparing for a recital together. One night, Sunny, enraged and in pain from the constant practice, threw his violin down the stairs, smashing it to pieces. This only made things worse however, as Mari was furious at Sunny for what he did. She yelled at him, and, when Sunny tried to get away, she blocked his path. Losing all sense of restraint, he pushed her down the stairs. Everything went quiet. Basil, his best friend who was already at the house, saw what happened. She was unconscious. She was not waking up. She was not responding to Sunny’s cries. Sunny did not know what to do. Basil wanted to protect Sunny. There was only one way out. A horrific idea: staging Mari’s death as a suicide. They took a jump rope and hanged her from a tree in the backyard. It is unclear if she died because of the fall or the hanging, but either way, she was gone. And when Basil and Sunny took one last look at what they’d done, they saw SOMETHING staring back at them.


Mari’s death broke up his friend group, and from then on, Sunny was a recluse, a hikikomori if you will. He buried the truth under layers and layers of his dream world. In doing so, he fully realized and created Headspace: a fully functioning universe where he can escape his problems through dreams, living out those adventures he had as a child before the incident, forever, in Headspace. This went well for a while, having fun with his friends and some original characters based off of some of his interests (Cpt. Spaceboy, Sweetheart, etc.) However, this wasn't a foolproof escape. The truth of Mari’s death, despite being buried, still existed in Black Space. If Headspace was an eternal dream, then Black Space was an eternal nightmare, so to speak. It held darkness couldn’t be contained forever, and eventually would leak through back to the surface of Headspace, shattering the dream Sunny had made for himself. To combat this, he formed an extension of himself; a new identity to replace his own. This was OMORI. His goal is to sustain Headspace, i.e. Sunny's “happiness”; his escape. He would reseal the truth in Black Space and take the wheel from Sunny, allowing him to simply view his dreams like a movie rather than fully managing the world. Eventually, Omori assumed his new position as the one rightful ruler of Headspace, doing anything in his power to keep Sunny from finding the truth, locking the boy in a perpetual cycle of being unable to healthily process his grief and reconnect with his friends—his REAL friends.


However, it did not have to stay this way. Years after Maris “suicide” and the formation of Headspace, Kel, in the real world, knocked on Sunny’s door, hoping to see Sunny before he moved away in 3 days. While Sunny can choose to stay in his home—in his delusions—leading to the Omori/Hikikomori route, he can also venture outside. Meeting with his best bud after all these years, Kel helped Sunny reconnect with the world, reuniting him with all of his other friends, starting with Basil. 

Unlike Sunny, who stayed in his home and retreated to his imagination, Basil was presumably forced to consciously bear the burden of Mari’s death and the fallout it left in the real world. This turned the once shy but loving and warm boy who loved his friends, cameras, and flowers into a bullied, scarred, pathetic shell of his former self. His camera and flowers served as his only brevity from the ceaseless cruelty of the world and… SOMETHING. 

Moving onto Kel, while it seems like he is just as cheery and silly as ever, it soon became apparent that this is just a flimsy shield he put up to protect from the soul shattering fear and sadness he felt from the loss of Mari and his friends, as well as his struggle being his parent’s second priority under Hero.

Aubrey, on the other hand, became jaded and angry after Mari’s death, taking it out on Basil and joining the Hooligans, a group of delinquents. Seeing that Sunny had returned after all these years prompted an emotional snap within Aubrey, leading to her to steal and throw out Basil’s photos depicting Mari. Through a long, drawn out series of events, Kel and Sunny were able to save the photos, leading to a fight between them and Aubrey. This is where Hero intervened, who had returned from college to visit his childhood home. 

Hero arguably took Mari’s passing the hardest, as her boyfriend. He assumed that the reason she killed herself was because of him not being a good enough partner, i.e., she didn't feel comfortable telling him what she was going through. This guilt carried all the way to his adulthood, as despite becoming all grown up, his childhood was forever brutally taken from him and the one person who he expected to be there with him all his life was dead for what he presumed to be his fault. 

However broken they were, they were able to put the pieces back together. Kel, Hero, and Sunny confronted Aubrey, ultimately telling her that they don’t blame her for what she’s done and that they still love her. Finally, after all this time, and all they had suffered, the Headspace gang was reunited.


“Last time…We made the mistake of leaving each other when we needed each other the most. This time…we'll stay together.”


Just in time too! Sunny is about to leave! They had one last sleepover, just like the old times. Finally, everything is normal again…except they weren’t. The truth was still haunting Sunny and Basil, lingering in the depths of their minds. Omori was still in control of Headspace, fulfilling his duty of keeping the truth suppressed. Basil, whose grandmother had just passed away, and whose best friend was about to leave him again, was collapsing. In the dead of night, Sunny woke up. He’d just remembered the incident, which was left in polaroids scattered around Black Space. Now, he needed to save his best friend, the one who “saved” him all those years ago. He walked in on Basil, who was pointing garden shears to his chest. Their trauma—their SOMETHINGS—formed behind them, and they ripped each other to shreds in a brutal fight of pure grief, ultimately rendering them unconscious and leaving Sunny without an eye. In his unconscious state, he entered his dreams one last time. Due to the effects of reconnecting with the outside world and his fight with Basil, he’d not only realized the truth behind Mari’s death, but also decided to confront it. He only had one roadblock left: OMORI

As creator and creation meet each other in White Space, the final confrontation begins. Omori's own drive to protect Sunny had blinded him from anything that could actually help Sunny. His ideals, his purpose, told him that Sunny needs Headspace as a crutch, and that everyone would hate Sunny if they knew the truth. For the first time in the game, Omori had his own dialogue. He speaks about how everyone loved Mari, and that Sunny’s existence is wretched. Refusing to succumb to any attack, Sunny is ultimately defeated and left with two paths: to give up or to keep fighting. If he chooses to give up, then Omori’s wishes are fulfilled, and Sunny takes his own life. If he chooses to keep fighting, however, then Sunny picks up his violin and plays the duet that he never got to all those years ago. Omori disappears, and Sunny wakes up in a hospital bed, no longer seeing Omori in the mirror, but himself. All he had left to do now was reveal the truth behind Mari’s death to his friends. He walked to Basil’s hospital room. His Headspace friends were now gone, and his real friends were there, surrounding Basil’s bed. Sunny and Basil stared at each other and smiled. The nightmare was over, and SOMETHING was no longer staring at them. Nobody could say what happened afterwards, but either way, the truth was out there. Finally, Sunny had begun the long, slow route to recovery. Maybe now he could forgive himself, just as Mari would've wanted.


  Room


     “All you have ever been is burning. And it is nothing short of beautiful.”


These are troubling times, my friend. During such tribulation, let us focus on the small victories. Waking at a reasonable hour. Exercising consistently. Ignoring the noises downstairs. Welcome to the Complex, your forever home, free from the pain of the outside world. Enter Ouriel. A person just like us. Good grades. Nice friends. A gift for the arts. Ouriel is just like us. Except for one thing. Despite all the good things in his life, he feels something he shouldn’t. Something is wrong. Despite how good his life is, he never truly feels happy. He has great skills and seemingly kind friends, yet he still feels suffocated in a choking darkness, wreathed in flames. Lonely. Burning. Be it unspecified trauma from childhood, an undiagnosed mental disorder, or something else, he simply is not what he should be. The mere concept of someone truly loving him is completely alien. Despite him actively fearing others and possible interaction with them, the only thing he wants is for someone to love him. A tortuous, paradoxical existence. This is the life he lives. 


Despite this, he eventually meets someone, likely from his school. This unnamed man would grow close with Ouriel over time, subsiding Ouriel’s fears and helping him grow out of his shell, if only a bit. Presumably, this show of kindness realized Ouriel’s one wish, for someone to love him. And this was reciprocated. Soon, Ouriel would have a cool new boyfriend. This should have been where the story ended. But no. That innate fear of companionship reared its ugly head in what should have been Ouriel’s happy ending. He feared that he was impossible to love and that his boyfriend didn't truly like him. This would cause a complete mental snap in Ouriel, breaking off the relationship for seemingly no reason. His lover would try to help calm him down, to rationalize with him, but to no avail. Just like that, he was alone again; a seemingly bright future, ripped away in an instant. Somehow, Ouriel’s mix of anger, depression, loneliness, and everything else under that blanket was able to transfer him to a dream-like world known as the Complex. An alternate dimension where the subject's emotions are projected onto the world; an abstract nightmare of all of their thoughts, and, with the help of a being known as the Hart, a perfect dream world fully representing one’s ideals and mindscape. Ouriel took on a horrific form in this place: barbed head, three arms, horns. This form was never complete: always shifting, just like his emotions. Ouriel wandered his Complex until finding a filing cabinet, with a single message on it: “kill the saint.” Ouriel, full of hatred, walked miles across the Complex, moving past abstract structures, physics-defying buildings, and endless forests to find this Saint person. Eventually, Ouriel found the Saint, sitting atop a throne in their sky castle. As Ouriel’s anger turned the world a deep red, he ascended the staircase, his warping head finally settling on a definite shape: a triangle. Ascending the staircase with energy radiating off of him, Ouriel entered the room of the Saint, setting his sights on them for the first time. However, it was not a terrible beast. It was Ouriel’s lover, or a dream version of him more precisely. Kill the Saint. They betrayed him at his lowest, they don't love him. Kill the Saint. As Ouriel hugged him one last time, he impaled him. The Saint is dead, and now the Complex was truly born.


As he cut ties with the only person who understood him, having killed him in the Complex, Ouriel fully descended into isolation. He was no longer Ouriel, but Room; The One Left Burning; the shell of a man; the concept of isolation. In the wake of this incident, his Complex was presumably formed into what it is today through unknown, offscreen means. Every emotion in Ouriel’s head gained sentience and ran off to the corners of the Complex’s realms: Dogtooth, a being of pure, ceaseless wrath and the will to continue, and a red rage more fiery then the sun itself; the Quilled God, one of hopelessness tinted depression; and the Entity, one of a gnawing isolation. After this, Ouriel would lock himself away in a replica of his home, to draw all day and escape the cruelty of the world. 


And he did this at a good time, because uh oh! COVID-19 is here! Bwomp bwomp. Ouriel is both phasing between the Complex and the real world at this point, so he is still aware of the state of the world. Now, with social contact nearly impossible, he really has no choice but to succumb to the serenity of his dreamworld. Years pass, possibly decades in the Complex’s time, and COVID is finally over. Ouriel’s friends invite him to a celebration party, but when he gets there, he is still burning. He truly believes no one can like him, that he doesn't deserve it no matter how hard he tries. He cannot bridge the chasm. When he gets home, that nagging feeling, that tick in his head, the noise at night appears. The Entity. Previously having been separated from Ouriel, he is back and ready to consume him head to toe in the black abyss of isolation. And do that he did. And so, Room was once again formed. There is one outside factor, however. 


A figure, native to the Complex known as the Angel. A being who wishes to keep the order of his domain. He sees Room as a threat: a threat to be controlled. Room is thrown into a dimension known as the Hearth, where he is to burn indefinitely. After all, it's what a monster like you deserves, right? But that's not what the narrative has to be. You can make your own story. Sure, you have shredded a hole within yourself that only the Complex can fill, but you can fill that hole with something else. You do not have to be the one left burning. So, Room came to a realization. He had spent all this time alone, because he thought it was what he deserved, what others wanted. But he failed to realize one thing. His friends and his lover had made a covenant. A covenant of love. Due to his mental anguish, he couldn’t see this covenant before him until he was left to burn in this prison dimension. The Angel did not want that covenant around; he wanted control, and he got it. After Dogtooth dropped a knife on Room’s body in the Hearth, he died and met with the Angel. The Angel then took control of Room, using his power to fight a physical manifestation of the Complex, or Ouriel’s mental crutch. After killing it, Room, still under the grasp of the Angel, would duel Dogtooth himself. This went on and on until something unexpected happened; something the Angel never foresaw: Ouriel made emotional progress. He realized how the people around him actually loved him; they had always wanted what was best for him. This led the Angel to confront Room, who was still indecisive. He was still relying on the Complex as if he didn't just have an otherwise life changing epiphany. In this confusion, Dogtooth killed Room, severing his tie to the Angel in an otherwise impossible move, as if the laws of the universe themselves simply couldn't expect Room’s indecision. Room was now dead. The concept of isolation was overrun by the will to live. 


“There is only one happiness in life, it is to love and be loved. Don't hide anymore, stick the knife in your throat. This is how we move on.


While he still chose to keep leaning on the Complex, Ouriel never chose to give in and end his life. This entire ordeal would send Ouriel onto the Border, essentially a place between the Complex and reality. Despite being freed, the door literally in front of him, he still would feel conflicted regarding his status. Not only did he not realize the absolute severity of destroying the Complex, but he also couldn’t comprehend why he had that epiphany if he never acted on it. Once again, after taking a step to improve, he ultimately relapsed. But after thinking of his doomed relationship, his friends in the real world, and his time in the Complex, he finally admitted to himself: he could leave. He could escape Ouriel the Complex; he could escape the toxic cycle of repression that has plagued him his whole life. So, Room died that day, with Ouriel finally taking a solid foot forward in bettering himself, and in an ironic turn of events, he seemingly became the author of an in-universe version of the _ boisvert channel. He’d found a coping outlet through both telling his story and combining it with the only thing that has been a constant source of joy in his life, art. However, deep within the now apocalyptic Complex, the Entity still lived. The other half of Room; the concept of loneliness itself. Because you cannot simply ignore emotions despite growing past them. No matter where you go, your past will follow you, shape you. Perhaps all you have ever been is burning. But that is nothing short of beautiful.



Experience & Skill

Omori


Despite being a 12-year-old and almost always fighting with his friends (Kel, Aubrey, & Hero), Omori is unnaturally skilled in his own right. He is highly proficient with a knife, so much so that he can defeat Sir Maximuses, enemies who have centuries of combat experience. He’s not limited to knives, though, as he can also use a ton of other abilities and items to aid him in combat. He can induce (de)buffs and heal himself to give him and his party an advantage. He is also able to coordinate attacks with other party members mid-combat.


Most significantly, while Omori is meant to represent Sunny when he was 12, it is an Ash Ketchum type of situation where Omori has never aged. While the game only covers 3 days, Omori and co. 's adventures are explained to have been going on for as long as Headspace has been around, which is 4 years (Note: While the scan says before the world was created, which implies before Maris death Headspace existed to an extent, what it really means is that before Headspace was reformed by Omori in its current state.). This means that Omori has 4 years of combat experience. This would include his experience maintaining Headspace and suppressing Black Space and the truth.


Room


Ouriel is implied to be college age. However, the Quilled God states that the existence of the conceptual beings such as himself and Dogtooth have gone on for decades, plural. Unless it means that Dogtooth and the others have been around since he was literally a baby, this can only mean that time itself moves slower in the Complex than it does in the real world. This is both said by the Quilled God, and shown in Tether, when the clock moves absurdly fast, both forward and backward in time—9999 hours in the past and 9999 hours in the future—in the span of mere minutes. Room has also been shown to be a fairly skilled combatant, slaughtering several monsters within his first few hours of existing in the Complex. After communion with the Angel, he likely gains the Angel’s experience and skill as well, although it's unknown how much that is. It’s implied to be a very long time, presumably as long as the Complex itself, but we also don't know how long the Complex has been around.


Equipment 

Omori

Disclaimer: this is not an exhaustive list. It only has combat-applicable items.

This will also reference OMORI’s in-game stats & emotions (basically status effects). For a more in-depth explanation on those, scroll down to the Abilities section.

Knives

Omori has several knives at his disposal, with his most powerful being the Red Knife, pictured above. It adds +13 attack, +6 defense, +6 speed, +6 luck, & has a 100% hit chance.

Foe Facts!

A journal written by Omori and his party that documents each of the enemies they encounter in Headspace, including bosses. It does not, however, include Black Space monsters.

Charms

Charms are equippable items that give the wearer certain stat buffs/debuffs and/or inflict a certain emotion upon entering battle. Some special ones are:

  • Abbi’s Eye — -90% heart, -99% juice, +40 attack, +40 speed, +40 luck, & +100% hit rate. Also enables you to see who an enemy will target at the start of a battle.

  • Paper Bag — +40 heart, +13 defense, & suppresses emotions. Found in…THE ABYSS!! Not sure how it got there, though.

  • Universal Remote — +10 heart & juice and +5 to every other stat besides hit rate. Also allows Omori to enter Black Space through TV’s. This reminds me of a certain Persona character…

Some other ones are:

  • Backpack — Omori’s backpack for his non-existent school. +2 defense.

  • Baseball Cap — “A mystical hat dating back to 199X.” +10 defense & +15 speed.

  • Binoculars — Omori calls these “two noculars.” +2 defense & increased hit rate.

  • Blanket — +10 heart & +1 defense. You can hide from the monster under your bed with this.

  • Bow-Tie — A very strong bow that gives +4 defense.

  • Bracelet — A weaker bracelet that only gives +1 defense.

  • Breadphones — I guess they’re what they say they are. +10 heart & +5 defense. Life Jam will also heal more heart.

  • Bubble Wrap — Pop pop pop pop pop. +3 defense.

  • Bunny Ears — Help you hear better, even though they cover your ears. +3 defense & +12 speed.

  • Cat Ears — Do these also help you hear better? +1 defense & +10 speed.

  • Cellphone — This must be a Nokia phone. +10 defense.

  • Chef’s Hat — +15 defense & restores 5% juice every turn.

  • Clovers — Omori has three types of clovers that all increase his luck. The 4-Leaf Clover increases Omori’s heart and luck by 4. The 5-Leaf Clover increases his luck by 2 initially, and then by 1 for each point of energy.

  • Cool Glasses — 😎. +5 attack & defense.

  • Cotton Ball — +1 defense & +3 speed.

  • Contract — -80% heart & juice. In exchange, +20 attack, defense, speed, & luck.

  • Cough Mask — +25 heart & juice and +10 attack, defense, speed, & luck. Now no longer mandated in many countries.

  • Eye Patch — +7 attack but -25 hit rate. I thought having one eye made you an expert with a sword, though.

  • Faux Tail — Furry? +15 speed.

  • Fedora — Reddit? +5 defense & luck.

  • Flashlight — +4 defense.

  • Fox Tail — This was found in a secret dungeon, just for the record. +5 speed with an additional 3 points for each point of energy.

  • Friendship Bracelet — Very wholesome. +10 heart & juice.

  • Nerdy Glasses — +5 defense & increases hit rate. Worn by your average VS debater.

  • Hard Hat — “More difficult than an easy hat.” +6 defense.

  • Headband — +20 juice, +10 attack, +3 defense, and +15 speed. “Retrieved from one of ABBI’s tentacles.”

  • Hector Jr — Attack, defense, speed, & luck increase by 1 point per energy point. +1 baseline boost for attack, defense, & speed. Son of Kel’s pet rock, Hector.

  • High Heels — +10 attack but -10 speed. “KEL would probably like these.” Why? It’s funnier without context.

  • Inner Tube — Bursts out of a giant watermelon. +2 defense, with +1 for each point of energy.

  • Onion Ring — +20 heart & juice. More than one would be too powerful.

  • Pretty Bow — +50 heart, +10 attack, +3 defense. Something a desperate teacher would wear.

  • Rabbit Foot — +15 speed, +10 luck. PETA would not approve of what you did to get this.

  • Rake — +3 attack.

  • Red Ribbon — +5 defense & +1 attack, with +2 attack per energy point. Found in a watermelon on a small island in a lake that’s on another planet.

  • Rubber Duck — “Doesn’t like you very much.” +7 defense.

  • Sales Tag — 50% less juice required for the first skill in a battle. Not an example of deceptive pricing.

  • Scarf — +3 defense.

  • Seer Goggles — +1 defense, +3 luck, & increases hit rate by 200%.

  • Sunscreen — +15 heart.

  • Top Hat — +13 heart, defense, and luck. Possibly haunted; very dapper.

  • TV Remote — +5 heart & +2 defense.

  • Wishbone — +7 luck.

  • Veggie Kid — +15 heart & juice.

  • Watering Pail — +10 juice.

Certain Charms also affect your emotions.

  • Daisy — +10 heart & you start out happy in battle. I wish it was that easy to be happy… 🙁

  • Finger — This reminds me of a certain anime/manga, but I can’t quite put my finger on it. +10 attack, -5 defense, and you start out angry in battle.

  • Heart String — <3. +30 heart & you start out happy in battle.

  • Homework — You start out sad in battle. Fun fact: Italian teacher Roberto Nevilis invented homework as a punishment.

  • Magical Bean — Whatever magic this is, it causes you to start out with a random emotion in battle.

  • Punching Bag — You start out angry in battle. Has a picture of Kel taped to it, most likely because of Aubrey.

  • Deep Poetry Book — A collection of only the edgiest poetry. You start out sad in battle.

  • Wedding Ring — +10 heart & juice; +3 attack, defense, & speed; and you start out happy in battle.


Toys

Toys are items used for combat. Each one can only be used once. They can either be used offensively, as support, or both.

Many Toys inflict emotions on a target (friend or foe). These include:

  • Sparkler — Makes the target happy.

  • Confetti — Makes all party members happy.

  • Poetry Book — Makes the target sad.

  • Rain Cloud — Makes all party members sad.

  • Present — Makes the target member angry.

  • Air Horn — Makes all party members angry.

Other Toys are:

  • Dandelion — Calms the target, removing them of their current emotion and making them neutral.

  • Dynamite — Deals 150 damage to all enemies.

  • Jacks — Deals 25 damage to all enemies and reduces their speed by one tier.

  • Rubber Bands — There are two. The normal rubber band deals 50 damage to an enemy and lowers their defense by one tier. The big rubber band deals 150 damage to an enemy and also lowers their defense by one tier. 


Snacks

As the name implies, these are consumables that replenish health/juice and/or revive party members that are toast (K.O.’d).


  • Tofu — +5 heart.

  • Candy — +30 heart.

  • Smores — +50 heart.

  • Granola Bar — +60 heart.

  • Bread — +60 heart.

  • Nachos — +75 heart.

  • Chicken Wing — +80 heart.

  • Hot Dog — +100 heart.

  • Waffle — +150 heart.

  • Pancake — +150 heart.

  • Pizza Slice — +175 heart.

  • Fish Taco — +200 heart.

  • Cheeseburger — +250 heart.

  • Chocolate — +40% heart.

  • Donut — +60% heart.

  • Ramen — +80% heart.

  • Spaghetti — Fully replenishes one’s heart.

  • Popcorn — +35 heart to all party members.

  • Fries — +60 heart to all party members.

  • Cheese Wheel — +100 heart to all party members.

  • Whole Chicken — +175 heart to all party members.

  • Whole Pizza — +250 heart to all party members.

  • Sno-Cone — Fully replenishes one’s heart & juice and boosts their stats by 120%.

  • Tomato — +100 heart & +50 juice.

  • Combo Meal — +250 heart & +100 juice.

  • Dino Clumps — +250 heart to all party members.

  • Dino Pasta — Fully replenishes one’s heart.

  • Plum Juice — +15 juice.

  • Apple Juice — +25 juice.

  • Cherry Soda — +25% juice.

  • Star Fruit — +35% juice.

  • Breadfruit Juice — +50 juice.

  • Tasty Soda — +50% juice.

  • Lemonade — +75 juice.

  • Peach Soda — +60% juice.

  • Butt Peach Soda — +61% juice.

  • Orange Juice — +100 juice.

  • Pineapple Juice — +150 juice.

  • Grape Soda — +80% juice.

  • Banana Smoothie — +20 juice to all party members.

  • Mango Smoothie — +40 juice to all party members.

  • Berry Smoothie — +60 juice to all party members.

  • Melon Smoothie — +80 juice to all party members.

  • S.Berry Smoothie — +100 juice to all party members.

  • Watermelon Juice — Fully replenishes a party member’s juice.

  • Dino Melon Soda — Fully replenishes a party member’s juice.

  • Dino Smoothie — +150 juice to all party members.

  • Bottled Water — +100 juice.

  • Fruit Juice? — +75 juice.

  • Prune Juice — -30% health; +30 juice.

  • Rotten Milk — -50% health; +10 juice.

  • Milk — +10 juice & increases your defense for the battle.

  • Life Jam — Revives a party member that is toast with 50% of their heart.

  • Coffee — Replenishes one’s heart by adding the amount equivalent to 10% of their juice. Also boosts one’s speed by +400% for 6 turns or until the battle ends, whichever comes first.

  • Dino Jam — Revives a party member that is toast with 100% of their heart.

  • Jam Packets — Revives all party members that are toast with 25% of their health.

  • Mari’s Cookie — Permanently boosts all of one’s stats by 10 points.

  • ☐☐☐ — ☐☐☐☐☐☐☐☐☐ ☐☐☐ ☐☐☐.

  • ☐☐ ☐☐ — ☐☐ ☐☐☐☐ ☐☐ ☐☐☐☐ ☐☐.


Room


Nothing. He seemingly wears a black sweatshirt like any gay depressed guy, but it’s hard to tell since it’s blended into his skin. That's it. No equipment. This is the end of this segment. Goodbye. 


Abilities

Omori

Stats & Other Terminology

No, this isn’t about AP, speed, etc. Like most RPG’s, OMORI has its own stats on which characters are measured. They are:

  • HEART – HP.

  • JUICE – MP needed to perform certain special abilities or SKILLS.

  • LUCK – Critical hit rate. 

  • ATTACK, DEFENSE, SPEED/AGILITY, & HIT RATE – Self-explanatory.

  • ENERGY – This allows Omori to perform group attacks with other party members. It also increases stat(s) depending on which items he’s holding. Energy increases whenever he takes damage.

There are also:

  • SKILLS - Special attacks that require juice to perform.

Emotions as Status Effects

Credit to Andrex for writing this section’s first draft.


Each person/creature in Headspace has emotions. We all feel them, only here they’re a bit more… “adaptable,” like status effects. Think of it as a game of rock-paper-scissors, where each emotion is strong against one and weak against another. The diagram above describes this along with which stats each emotion boosts. As we’ll see later on, there are a few abilities that can induce emotions over Omori, his party, and his enemies. 

Each baseline emotion: happy, sad, and angry, can evolve into a stronger version where their effects are more potent. This occurs if an item or ability that makes someone happy/sad/angry is used on someone who is already happy/sad/angry. For example, if an opponent is sad, and a move that makes them sad is used, then they will go to the next tier, depressed. Specific information about each emotion:

  • Happy increases luck on what the enemies drop when killed and it increases speed, but it lowers the hit rate. It can evolve into Ecstatic.

  • Sad increases defense, but it decreases speed. Despite defense being increased, some of the life points (or Heart) are instead taken by Juice. It can evolve into Depressed.

  • Angry is probably the more simple one, increasing attack and strength but decreasing defense and durability. It can evolve into Enraged.

We can go higher, however. Omori and Basil can experience the strongest version of each emotion, those being Manic, Miserable, and Furious for happy, sad, and angry, respectively. These are obtained through using an item or ability that makes them happy/sad/angry when they are ecstatic/depressed/enraged.

There are two other emotions that should be mentioned:

  • Neutral is self-explanatory. It has no special effects.

  • Afraid prevents whoever has it from using skills and lowers their defense against enemies with emotions. Notably, Omori (generally; see Weaknesses) cannot be afraid, and will not become afraid when abilities that induce this emotion are used.

Empathic (Emotional) Manipulation & its Effects

Naturally, as emotions are OMORI’s version of status effects, Omori is able to manipulate his and others’ through various abilities and items. In addition to the items already described, these include:

  • Sad Poem: Makes the target sad.

  • Painful Truth: Deals damage & makes Omori and the target sad.

Omori is also able to put fear into his enemies through “erasing” them, as shown in his battle against Sunny (see Before the Verdict for existence erasure).

Some of Omori’s skills have special effects when Omori or his enemy is experiencing a certain emotion. These include:

  • Stab: Normally always deals a critical hit. If Omori is sad, however, it will ignore the enemy’s defense.

  • Mock: A normal attack that lowers the enemy’s attack if they’re angry.

  • Lucky Slice: Normally attacks first, similar to Quick Attack in Pokémon. When Omori is happy, this attack is stronger.

  • Trick: A normal attack that lowers the enemy’s speed if they’re happy.

  • Shun: A normal attack that lowers the enemy’s defense if they’re sad.

  • Exploit: A normal attack that is stronger if the enemy is happy, sad, or angry.

  • Final Strike: An attack against all foes that increases in power depending on how strong Omori’s current emotion is (in reference to the “evolved” emotions described in the above section).

Immortality (“OMORI did not succumb”)

Whenever Omori sustains an otherwise fatal blow, he will survive on 1 HP, or “refuse to succumb.” For any Pokémon fans, this is similar to Endure (OK, I’ll stop with the Pokémon references). 

However, in Omori’s final battle with Sunny, this ability is a bit different. Whenever this happens, rather than surviving on 1 HP, he will completely regenerate, have stronger attacks, and redden in appearance. While he only does this five times in the battle (as Sunny loses after that), a Headspace being known as Stranger (more on him later) clarifies that Omori cannot die so long as he is in Headspace, likely referring to this ability. Furthermore, the text in the final battle changes from “Omori did not succumb,” to, “Omori will not succumb,” including on the final “unsuccumbing,” implying continuity. Essentially, unless you can circumvent/counter this ability, fighting him is an infinite loop of him not succumbing to fatal attacks and regenerating.

Summons & Their Abilities

Omori is able to summon the red hands, which as an attack summons multiple red hands at the opponent, being considered as a “multi-hit” in game. However, it has different fundamental uses, such as being able to send people back to the beginning of White Space or Black Space, and being able to prevent others from running away from battle. Basically forcing scary cats to fight this horrific being.

Omori can also summon:


Omori can also summon his friends to the fight. They consistent of:

  • Kel, who predominantly functions as a high speed glass cannon character who is most effective when amplified by the other party members as well as items, as seen in the infamous “KEL Nuke Strategy.” He is most apt at applying Angriness. 

  • Aubrey, the team's tank and the most well rounded in terms of consistent high damage output. Her follow up attacks are varied enough to apply every emotion except Sadness, and she specializes in applying Happiness. 

  • Rounding out the original group of the party, Hero is a basic healer. All of his skills bar two don't deal damage, with them most consistently acting as substitutes for your precious healing items. He can also use moves to attract the enemies attention, with his high health and defense being able to take the brunt of damage while the others deal said damage. He also has a phenomenal debuff game.

  • Finally, there’s Basil. Only being added to the party in the console exclusive boss rush mode, Basil acts as a healer similar to Hero, however unlike him can function properly as a damage dealer, speed demon, and tank under the right circumstances, as he gains buffs to his stats depending on the emotion Omori is feeling. This is because he is Omori’s only teammate during Boss Rush and as such is built to function to play different roles, although is most consistent as a support. 


Last note, while Omori possibly can summon Mari, and she can fight, it would be out of character for him to do so, as her getting hurt has been shown to trigger a breakdown for Sunny. 

Reality Warping

To ensure that Headspace maintains its happy-go-lucky nature, and that Sunny does not remember the truth, Omori manipulates Headspace on several occasions. Namely, he is able to reset the entirety of Headspace whenever Headspace Basil encounters the truth and/or Something appears. He’s done this by stabbing himself, but he is able to without. This has happened so many times that the game describes it as a cycle, in which Omori goes on another adventure with his friends with each new one. He is also able to control and manipulate beings within Headspace, such as banishing Abbi to Black Space (presumably for speaking of the truth to Sunny), taking headspace Basil and turning him into multiple pieces of strangers in the blackspace, banishing all the enemies that were previously killed in a secret room of blackspace, with most of them being glitched together and permanently moving Mari (and Basil on the Hikikomori route) onto a picnic blanket (to keep them safe from the truth). Finally, between these cycles, Omori has reformed Headspace’s appearance with his imagination. During Omori’s final battle with Sunny, he creates illusions of Sunny’s friends hanging in the background, along with completely changing the background of their battle from White Space to Red Space.

Memory Erasure

Omori was created with the purpose of facilitating Sunny’s repression of the truth; to maintain Headspace and serve as his new identity. By manipulating Headspace, Omori is able to manipulate and erase the memories of those inside of it. He does this whenever Sunny gets too close to the truth. Another notable example is, when he and his party members are searching for Basil, who was banished to Black Space, they start to completely forget about Basil and who they are even searching for.

Conceptual Interaction & Manipulation


This will need a bit of explaining. “Concepts,” “conceptual manipulation,” etc. are philosophical terms that get thrown around in VS debating a lot as trump cards, so to speak. While it may seem crazy to say that Platonism applies to an EarthBound-inspired RPG...wait no, that actually doesn't sound that crazy. Either way, Sunny, when he manifests as himself in his dreams/delusions, is able to fight and even destroy Platonic concepts. (Author’s note: please don't turn that last sentence into a meme 🥺 - 8.) I will explain how this applies to Omori in a bit. For brevity's sake, this section will not include a full explanation on what those are. As it was written before this section, refer to “Are the _ Boisvert characters concepts or just emotions?” under Room’s Before the Verdict section for a full explanation on them.

So first, let's begin with what a “Something” actually is. While most people know the cycloptic Something that represents the trauma of Mari's death, there are actually multiple Somethings that represent Sunny's other fears and suppressed trauma, such as his fears of drowning, spiders, etc. Now, while I have said they represent these traumas, that is not entirely correct: they ARE them. Whenever a Something is destroyed, whatever it “represents” disappears along with it. For example, after Sunny defeats the Something of his fear of drowning, he no longer has a fear of that, and by extension, Omori doesn't either. Furthermore, when Sunny accepts the truth of Mari's death and stops suppressing it, its respective Something disappears.

This means that Sunny is literally fighting fears themselves. While yes, overcoming personal fears is not inherently conceptual manipulation, this is from the perspective of the worlds that exist within Sunny’s mind. In Headspace, White Space, Black Space, etc. these fears act as to universal laws or abstract concepts within them, that Sunny, when he is in them, can manipulate and destroy. It would be like if we were able to have a fist fight with the concept of depression or whatever within our reality. I should point out however that these fights are not portrayed as a DBZ fight, but rather as him literally using moves such as “Calm Down” and “Focus.”

Now, how does this apply to Omori? While he is not Sunny, and so cannot fully destroy Somethings (Sunny's fears) like Sunny can, he does fight them on numerous occasions, meaning that he has conceptual interaction and, to some extent, manipulation.

Miscellaneous Abilities

These are abilities Omori has that do not need a whole section to be explained:

  • Interacting with Ghosts/Spirits – Omori and his party can attack Toast Ghosts, which are described as apparitions.

  • Precognition – Omori can predict who an enemy will target with Observe and Abbi’s Eye.

Resistances

  • Empathic Manipulation – As stated prior, Omori (generally; see Weaknesses) cannot feel fear, as shown in his fights against Black Space monsters. Furthermore, he will not be able to feel anything if he equips the Paper Bag item. Many other items and abilities allow him to revert any changes to his emotions as well, as stated prior. 

  • Extreme Conditions – Omori (and his party) can survive, talk, and fight underwater, in outer space, on an ice-cold mountain, on stomach acid, and while being eaten.


Room

Immortality and Regeneration


One of Room’s most powerful assets is his immortality and regeneration. He and other beings with the same physiology as him have shown absurd feats of regeneration and immortality. These feats include:



Abstract Physiology

Room’s physiology is complex, no pun intended. For starters, he represents the physical concept of isolation itself (again, refer to Before the Verdict for why Room is a concept and not an emotion). This means his existence is inherently tied to that concept, an idea supported by Room’s aforementioned ability to regenerate/respawn due to his corresponding concept still existing. It is important to note however that this doesn’t make him completely impervious. He can still be hurt and even potentially killed if the attack manages to directly affect Isolation. While the concept would likely regenerate over time, it would incapacitate Room long enough to be considered a win. 


Conceptual Manipulation

Room has also been shown to interact with and affect other concepts. He’s kept up with Dogtooth, who represents rage. Dogtooth himself was able to kill the Quilled God, who is depression. Room can also seemingly alter concepts too, shown as such when he subsided Dogtooth’s rage. This ability, by extension, is also emotional manipulation.


                                          Adaptation and Body Manipulation

A common ability Room is shown to possess is adapting and manipulating his body. He’s created massive holes in his chest which seemingly act as portals to the Hearth. He can not only extend his limbs to ridiculous lengths, but also wield a massive third arm, as shown both inside of the series and in supplementary material

Furthermore, Room was able to copy the abilities and form of the Complex during his fight with him, sprouting his crutches and copying his instant kill moves among other things, meaning he can mimic the abilities and physical attributes of whoever he’s fighting. He also took on the attributes of different concepts in 0, such as Dogtooth’s ears, howls, and generally rabid nature, outside of any fight. However, it is important to note that this is not Room. This is technically still Ouriel before the event that separated each concept into its own sentient being. In other words, while Ouriel was able to simply copy and use others abilities/physical attributes whenever he wanted, Room cannot permanently retain whatever he’s copied after his opponent is gone.

Finally, Room can hit a funny groove that physically should be impossible. This video is commonly circulated in TikTok bait and switch memes, which means you know it's good.


Energy Projection (this bitch has fucking laser eyes yo)

Room can project energy, usually seen through his use of laser eyes. While we have not seen them used in a fight yet, when they are used, they seem to almost function as a flashbang rather than Superman-esque lasers. Furthermore, in some art and briefly in the series itself, Room wielded an ability that can be bluntly described as “cross gun,” where he summons several crosses in a circle around his hand. While he has never shown it himself, the Covenant used a similar ability where he elongated them into straight rectangles and used them akin to swords and shot them off into projectiles.


Banishment to the Hearth



As a victim of this attack several times, Room can also use it. He can create portals on his body to go deeper into the Hearth. This is a very useful ability, as the Hearth’s sole purpose is to whittle down the victim to the point of emotional nothingness, having them burn on an emotional (and presumably physical) level. This ability was able to completely destroy Ouriel’s previously impenetrable will, despite the fact that Dogtooth was still around and more angry than ever. This means that this form of emotion manipulation can bypass possible resistances, as Dogtooth keeping Ouriel’s will to live had no bearing on the Hearth being able to mess him up.  

      

           Reality Warping



Another common ability of Room’s and in general most characters of the series is reality warping. How they can do this has little explanation, however it is clear they can, usually passively at that. Some notable examples of reality warping include:

This reality warping has multiversal range, as when Room destroyed the Complex’s inner rings, the attack range and its reality bending properties were able to affect the upper layers of the Complex, which are essentially higher universes/dimensions. 




 Information and Law Manipulation




A passive ability displayed by Room is to completely alter the information around him. To explain this, we need to revisit the destruction of the Complex. When Room destroyed the Complex’s lower rings, the entire realm was being monitored by the Covenant. However, upon the resulting shockwave reaching his layer of the Complex… all hell broke loose. Holes in reality dubbed “entry points” begin to flood the Complex, and not just in the layer Room destroyed: all of them. This feat will be discussed later in the Cosmology section, however what is important to note is that this action caused the operation run by Covenant to completely lose track of true and false, as the ramifications of Room’s rampage stretch across the world. In a somewhat metaphorical sense, it is a case of Room completely flipping the simple fundamental laws of truth and lies for a night-omniscient computer program (the Complex) and its equally knowledgeable creator (the Covenant). This action likely symbolizes how his exit from the Complex (which represents him growing past his isolation and earnestly trying to re-enter society and repair his broken connections) is seemingly impossible due to how deep he was in his isolation, although many interpretations work. 



The Angel


“Cry out. Cry out, for there is slaughter in The New Jerusalem. Cry out, so that none may ignore.”

The Angel (real name unknown, theorized to possibly be “Elohim”) is the primary antagonist for most of the series, although hiding in the shadows for its first half. The ruler of the Complex, he presides over the narrative itself, in an attempt to keep a perfect order in his holy domain. He formally enters the story after Room is stabbed by Dogtooth, in which he gives Room access to his godly power to defeat Dogtooth. He entrusts Room with this, as he believes Room to be a sort of pure, holy being; a direct image of God. However, Room ultimately breaks from his grasp and rises above the narrative in place, leaving the Complex. Now without his ticket to purity, he whittles away at trying to create a replacement while simultaneously hunting down threats to his perfect order.


After absorbing his mask and attaining his powers, Room has access to all of the following abilities in his form dubbed as “Angel Communion.”


Buffs to Previous Abilities

With the empowerment of The Angel, Room attains several amplifications to previous abilities. 


Immortality and Regeneration: With Angel Communion, Room can respawn whenever. This is seemingly contingent on the Angel willing Room back to life, as there are several points across the series where Angel heals Rooms or other characters’ wounds in order to keep them alive. Angel’s goal at this point in time is seemingly to keep Room alive and control him, so this also supports. 


BFR (Battlefield Removal): While Room in base needs to get the opponent to fall into a portal in order to send them to the Hearth, the Angel can do this on command. While we never see it on screen, we know this as something he can do, although one could still argue it is too nebulous to be used in a VS setting as it is never shown.


Reality Warping: The Angel’s mere presence warps reality around it passively. This is adding on to Room’s manual reality warping.



Possession and Mind Manipulation

When Room takes the Angel’s mask, it possesses him, seemingly allowing the Angel to talk and act through Room’s body (although Room will eventually break out). The Angel also has possession and mind hijacking that doesn’t require one to take his mask. He can actively, completely puppeteer one’s body and mind, so long as he can convince the victim to let him. With his conceptual based emotion manipulation, this should not be a problem. 

        Immortality and Regeneration Negation

The Angel has been shown to be able to stop the process of regeneration and immortality from beings in the Complex. When the Quilled God is killed by Dogtooth, the concept of depression manually murdered by him, the Quilled God eventually respawns, due to the nature of his immortality. However, upon the Quilled God meeting with the Angel, he is fully killed, despite his associated concept still presumably being intact. 


Seraphim Body

While it's shown that the Angel himself can't really interact with the physical world, having to meet with others through making a sort of a mental contract with them, he can summon a body, named by fans as the Seraphim, to help battle. It was able to fight Dogtooth, and destroy the Quilled God, meaning that, while it’s not as powerful as the Angel himself, it’s a ferocious fighter in its own right.


Miscellaneous Abilities 

These are abilities Room has that do not need a whole section to be explained:

  • Darkness Manipulation: Room has been shown to completely cover wide areas of space in pure darkness. This is probably just an offshoot of his reality warping but whatever.

  • Emotion/Empathic Manipulation: As mentioned previously, can alter beings such as Dogtooth’s corresponding emotional concept. The Angel was able to do the same to Room and the Quilled God, so it is likely that after he absorbs the Angel’s power, Room can do this on a far more efficient scale. 

  • Teleportation: He can teleport incredibly quickly. This is the first ability ever shown by Room. 

  • Incredible Willpower: Even though Room eventually succumbed to the Hearth’s flames,  he was able to survive and even shatter it from sheer willpower. This is likely due to how Dogtooth’s influence keeps Ouriel going.  

  • Limited Time Stop: In They Don’t Know, Room seemingly stops the party around him during his mental breakdown. 

  • Limited Flight: In his fight with Dogtooth, he glides around the ground instead of running.

  • Corrosion: The Complex’s body slowly decays after Room kills him.


Feats

Omori


Overall

  • Defeated Space Ex-Boyfriend, Pluto & The Earth, his friends, Perfectheart, Something, and Stranger.

  • Defeats Sunny in OMORI’s bad ending.

  • Suppressed the truth about Mari for 4 years.

  • In spite of his ultimate downfall, succeeded in his initial goal of acting as a vessel for Sunny to exist peacefully in Headspace while keeping out outside influences from Blackspace.

Power

Speed

Durability

Excluding his ability to refuse death and regenerate, Omori:


Room

Overall

  • Defeated the Complex, the Wolves, and several other monsters.

  • Beat Dogtooth, and only lost due to him letting himself.

  • Withstood and circumvented the Angel’s narrative.

  • The Entity was able to completely transcend said narrative. 



Power

  • Able to destroy the inner rings of the Complex, essentially punching the universe so hard it exploded.

  • Created a shockwave large enough to go from the Hearth to the Complex.

  • Can snap necks and shatter bone with relative ease (Cannibalism is okay if it's just in your head, right?).

  • Able to shatter the Hearth, a prison designed to hold him, while he was still inside of it.

  • The Angel is implied to have created massive towns and possibly celestial bodies and other massive abstract structures, and possibly the layers of The Complex itself. (See more in the cosmology section.)


Speed

  • Able to dodge knives thrown by Dogtooth.

  • Scales to Dogtooth, who kept up with the nigh-omnipresent Seraphim.

  • Scales to other Seraphims, who were fast enough to travel from the upper layers of the Complex to lower ones. However, due to the nature of this specific Seraphim, it is unclear whether this is teleportation or pure speed.

  • WIth Angel Communion, upscales the Knight, someone who has used and reacted to instantaneous attacks.


Durability


  • Survived his head being repeatedly slammed into a table.

  • Survived untold amounts of time in the Hearth.

  • Got diced by the Wolves, and still won despite being fatigued. 

  • Relative to Dogtooth who survived a battering from the Knight, a being made specifically to kill him. The attack used against Dogtooth was stated to “turn him inside out.”

  • Ouriel was able to take a direct hit from Hart, the being who creates all the Complexes.



Weaknesses 

Omori

As certain emotions will change his stats, and emotions in OMORI follow a rock-paper-scissors system, Omori is particularly vulnerable to empathic manipulation. Granted, he does have many items and abilities at his disposal to change his emotions back or flat out prevent him from experiencing emotions.

In addition, there are two moments when “Omori” is afraid: one, when he is too afraid to enter a room in Black Space 2; and two, when fighting Mari in the console-exclusive boss rush. These will be covered more in the verdict, but for now, we’ll say that these likely do not apply when examining Omori at his peak (i.e. separate from Sunny).

He also requires juice to perform certain attacks, of which he does not have an unlimited supply. Though, it’s unclear if he’s still limited by juice at the end of OMORI, as he never replenishes his juice in his battle with Sunny.

Last but certainly not least, Omori’s entire focus is on concealing the truth of Mari’s death, superseding self-preservation, i.e., he wants Sunny to die even though that would destroy Headspace.


Room

His erratic mental state often causes breakdowns which leave him in compromising positions, like letting the Complex use his last bit of strength to attack him, as Room assumed him dead without checking further. He also allows himself to get hurt, as his fighting style is simply just running into battle and never stopping the beatdown, which can either work for and against him.

It is also important to note that while he is incredibly hard to kill, he is not invulnerable: he can be hurt and theoretically incapacitated in several scenarios. Building off of this, by targeting Ouriel specifically, Room can possibly be killed while completely negating his concept-based regeneration. This can be done in several ways: by negating the Angel’s resistance to emotional manipulation; by weakening the concept of Isolation; or by directly taking aim on Ouriel through other negation abilities. Killing him would in turn leave the fight to the Entity, who, in his base form, is very weak and so Room would not be able to put up much of a fight.




Cosmology


Omori: Headspace, Blackspace, Redspace, and more.

This section will be an in-depth look into the nature of Headspace:

To reiterate, Headspace is a dream world created in Sunny's mind whenever he sleeps. Technically speaking, though, Headspace is the name of the "normal" areas of Headspace (Lost Forest, Otherworld, etc.), and specifically excludes Black Space. We've generally referred to all of Sunny's dream world as Headspace (as also happens), and will continue to do so. For this section, however, we'll make a distinction between Headspace, Black Space, and White Space to better analyze the structure of Sunny's dream world.

Headspace, excluding White Space, Black Space, and associated areas, is stated many, many times to be universal in size, even excluding possible hyperboles. This is a universe with planets, stars, solar systems, galaxies—the whole shebang. 

The rest of Headspace is where it gets a bit more complicated. Black & White Space do not have direct statements of being a certain size, so we will have to infer and make conclusions based on the information available.

The easier of the two is White Space. White Space appears to be a carpet surrounded by a large white void that loops in on itself. Essentially, some sort of pocket dimension. There's not much to it besides that, so it's safe to say it's not that big, about the size of a baseball field, maybe. Whatever the case, it’s far from cosmic in scale.

Black Space (including alternate, associated areas such as Black Space 2 and Red Space) is where we need to rely on guesswork the most. However, we have concluded that it is likely the same size as the rest of Headspace, i.e. a universe. Stranger remarks that Headspace was created to suppress Black Space below it. As Black Space is connected to/can be accessed from several, wildly different corners of Headspace (e.g. Sweetheart’s castle borders different areas of Black Space), and Headspace is universal in size, this suggests that Black Space is comparable.

Headspace has existed for, at the very least, about 4 years (since Mari’s death). However, the NPCs Humphrey, the Big Yellow Cat, Abbi, and some unidentifiable Black Space NPCs are described as Sunny’s former Headspace friends, before he began his adventures with dream versions of his real friends. This could suggest that Headspace has existed for beyond these 4 years, perhaps even for as long as Sunny has been around; he always had this dream world, it just changed and grew from the trauma of Mari’s death. 

Curiously, Omori explains in Foe Facts! that Sir Maximus, a standard enemy NPC, studied centuries of combat. Furthermore, one of Headspace’s lore NPCs, Mr. Outback, says that he is ~33,000 years old. He also says that Headspace has been around since the beginning of time. These all suggest the possibility that the perception and/or passage of time is different in Headspace than in the real world. This would mirror how actual dreams tend to have warped perceptions of time.

It is also noteworthy that Headspace could potentially be an alternate dimension, akin to Magicant from the Mother series (of which Omocat, OMORI’s main developer, was likely inspired by). As stated prior, Mr. Outback says that the world has been around since the beginning of time. One could also say Mr. Outback suggests that Headspace has been used by other dreamers in the past when he says, “It looks different to everyone…That’s a powerful imagination you’ve got there.” Most curiously, several snacks that are found in Headspace can be used in the overworld, not only on Sunny, but also on other party members in the real world. This is an interesting idea to entertain, but it ultimately does not change the verdict, so we are going under the assumption that Headspace wholly exists within Sunny’s mind.


In conclusion:

  • White Space is its own pocket dimension that wraps around itself that is significantly smaller than Headspace & Black Space. A guesstimate is about the size of a baseball field. It exists on the same level/altitude as Headspace, connected by the Neighbor’s Room, but still its own area.

  • Headspace (excluding White & Black Space) is universal in size.

  • Black Space (including associated areas such as Black Space 2 & Red Space) is also probably universal in size. It exists under Headspace.

  • Headspace has existed for at least 4 years. However, it has likely existed for longer than that. There are also multiple statements suggesting that the passage and/or the perception of time is different than it is in the real world.

  • Headspace could be an alternate dimension, but that wouldn’t change anything.


Room: The Complex, The (other) Complexes, The Angels Domain, and more.

This will be an indepth look into the size of the _ Boisvert cosmology:


Let us start with a simple metaphor that will be further explained as we go deeper: Imagine the cosmology of _ Boisvert is a story. Room, Dogtooth, the Quilled God and the others are the characters in the story. The Complex is the physical book the story takes place in. The author of the story is the Angel, while the editor is the Covenant. The Angel creates the narrative as he sees fit, and the Covenant checks his work to make sure it is good. With that out of the way, let's start explaining. 


To reiterate, the Complex is an alternate dimension (similar in nature to Magicant from EarthBound, in a sense) one can enter through unknown means, likely related to a potent emotional outburst. Once a person enters, they are designated their “rings.” The rings are a cluster of dimensions that are warped by the person's mind. Their emotions and experiences form the landscape itself with the help of Hart. Hart is presumably the one physically making these worlds, hence his dialogue about granting Ouriel’s wish for “a room with no windows,” i.e. a world isolated from reality. From there, there are other peoples Complexes. So far, we have seen two of them, Room's and Covenant's (the latter is technically not a Complex as it's referred to as a Postcomplex but whatever who cares), however it's theorized we may have seen more. Regardless, sitting above the uncountable amount of different Complexes is the domain of the Angel: a place existing outside of the Complex Megastructure, where the Angel and his confidants pull the strings. Enjoy this crude map as a representation of how the cosmology should look.




Now, with that being said, how big is the cosmology? We can start simple with Room’s Complex, the primary location of the series. We see a ton of separate locations in Room's modern Complex. Most of these are backdrops for videos, but regardless we can gauge the size of Room's Complex. Entire towns, forests, valleys and more are encased across Room's world. While it is never decisively stated to be universe-sized, it is clearly stated by the Angel, who should know more about the structure of Room’s Complex than anyone, to be infinite. This is because Complexes are supposed to reflect one’s worldview, and, as Ouriel thinks he deserves unending suffering, his Complex was formed to reflect that.

Another, slightly more speculative guesstimation on the size of Room's Complex comes from it essentially being a carbon copy of the real world. In the inner circle, where he spends most of his time, everything functions by all real-world laws of nature. It's the only area in the series to lack the patented trippy LSD, fever dream visuals. This is likely because the world was formed by Ouriel's perception of the real one. Seeing Covenant's Complex, it all revolves around biblical ideals, and if you buy the theory that the guy from deepwebheatwave is also from a Complex, his would be more digital as he has a clear interest in technology. Point is, it is highly likely that the form of a Complex is based off of the inhabitant's ideals, and in that scenario, the Angel’s phrase of Ouriel's Complex being infinite gains more validity, as Ouriel's viewpoint is that his suffering deserves to be infinite, “arid beyond measure,” and then that would project into the world. Regardless of the thoughts on this musing, there are still several, smaller pocket dimensions, worlds, and timelines within Ouriel's Complex. 

Now that is just one Complex. How many more are there? As mentioned, we concretely see two, but there are possibly many more. That isn't where the story ends though. When the Covenant shows a list of “entry points” affected by Room, the list goes on for so long that it literally breaks the screen. By the count of our researchers, we see 393 Complexes listed before the screen crashes, meaning he is at bare minimum affecting a multiverse containing 393 timelines/universes, on top of the several others we already see through Ouriel and the Covenant's Complexes. This is also assuming no other Complexes contain realms infinite in size, or even have more then 1 realm inside of it. Finding how many others he was able to decimate is impossible due to the fact we literally don't have the information available to do so, so Room being powerful enough to massively upscale affecting 400 universal timelines to an unknown degree is a solid bet. 

Moving onto the Angel’s domain, this area is fundamentally above the Complexes. We know this simply due to the fact that it's treated (and literally stated to be) as a higher plane, one above the serie’s narrative, that only a lucky few can enter. Ergo, this domain is also above the Complexes, which themselves are above the normal, real world. Speaking of narratives, let's elaborate on _ Boisvert’s narrative. It's blatant to anyone who's seen the series that the concept of higher narratives is explored. This idea is referenced several times, with or without getting into the nitty gritty and watching 10,000 “BOISVERT EXPLAINED” videos. Actually figuring out what exactly it means in the context of the story, however, is fairly complicated. Imagine it like this: the Angel rules at his domain, viewing the Complexes as literally below him geographically, because they are. He is separated from the “mortal realm” and the Complexes by this narrative, which is that struggling people need the Complex as a coping mechanism. From where he presides, everyone is simply a character in a script repeating the same lines, repeating the same story of suffering, and relying on anything but receiving actual help. 


And that is the cosmology. One last note:


Room’s Fragment Form


This is the form Room (technically the Entity) takes upon returning after Dogtooth killed Room. Its first and only appearance is in Tether (Im Proud of You). It's important to note that this does not house Ouriel’s soul, simply the concept of isolation, which still exists as Ouriel felt it in the real world. While Ouriel had left the Complex, his mind still had effects on it. Presumably due to a combination of Room’s innate, immense power (that initially attracted the Angel), the incredibly convoluted and seemingly impossible circumstances of his initial death, and the previous other convoluted and seemingly impossible circumstance of him destroying the Complex, when Room revived, it made him INCREDIBLY powerful. He was able to enter the Angel’s Domain both untracked and without permission, therefore also transcending the narrative, as well as his mere presence being enough to send the Angel running. Angel also doesn't seem to care about this other chaotic variable running around, which is uncharacteristic and probably because he knows it’s too much to mess with. So, upon death, Room turned into a ghost whose mere presence completely overturned the hierarchy of power in the _ Boisvert world. Now, how can this be applied to a fight? In short, it can't, but it can? While yes, it does only appear once Room’s immortalities and regeneration are fully cancelled, essentially as a one last “fuck you” to whichever poor sap is fighting him, it’s necessary to realize that he only appeared when Ouriel’s connection to both the Angel and the Entity was severed beforehand. Ergo, either killing Room without first severing those connections, or incapacitating him can probably bypass having to deal with this cosmology-transcending, plot-bending force of nature. 


In recap of this whole section:

  • The size of Ouriel’s personal Complex is unknown, however it is very plausible that it is infinite to some extent.

  • This same Complex holds several different realms, all of which have their own respective timeline. 

  • The size of these realms can range from vast forests, to incomprehensible pulsating shapes, to normal towns.

  • There are around 400 Complexes that we can count for sure (counting Room’s own), however there are countless more, and we also don't know the size of any of them.

  • Room can actively affect and shatter all of them. This includes the higher narrative housed between the Complexes and the Angel’s domain.

  • Room has a final final form that transcends this all, which can be achieved under incredibly specific circumstances.



Before The Verdict


Omori’s Sections


Where does Omori end and Sunny begin?

This is a tricky question, but for the purposes of powerscaling, Omori and Sunny are separate entities. More specifically, Omori is an extension of Sunny within Headspace that is separate from him while both are in Headspace.

While Omori is the avatar through which Sunny watches and experiences his dreams, whenever Sunny enters Headspace himself, Omori is separate from him. They interact with each other in animated cutscenes, and Omori even fights Sunny in the game’s final battle. Despite Omori being Sunny’s Headspace avatar for a good portion of the game, he can clearly still exist as his own entity.

To reiterate, while Omori is a figment of Sunny’s imagination, and represents several facets of Sunny’s inner psyche (guilt, amnesia), that is just his origin; he is his own being. Sunny’s inner demon, in the idiomatic sense.

All in all, we do not mean to postulate that Omori is some separate evil spirit like Chara from Undertale is to Frisk, nor are we saying that Omori cannot be viewed from a purely metaphorical lens. Rather, for the purposes of powerscaling Omori and comparing him to Room, he is being viewed in this blog on his own. This is because he can reasonably be separated from Sunny within Headspace, where the fight is taking place.

Can Omori erase people from existence?

Does Omori have the ability to freely erase people from existence? This is another interesting rabbit hole that the team has discussed quite a bit. Let’s first clarify how we will define if Omori has existence erasure or not, as he is a dream character and so it is somewhat more complicated. In short, existence erasure in OMORI is the ability to erase someone from Headspace, as that is the “plane of existence” in which Omori and his abilities exist. It is also where this fight will take place.

Now, can Omori do that, or more importantly, can he use that as an attack in combat? It is tricky to say, but most of the time, no. We will touch upon three cases of Omori “erasing” someone from Headspace and their issues.

Case #1: In Headspace, Omori and his friends are searching for Basil, who disappeared after finding a photograph of Mari’s death and subsequently being banished to Black Space. Towards the end of the game, his friends slowly forget who Basil is at all; who they are even searching for. This would not be considered existence erasure however, as Basil still exists, he is just trapped with the rest of Sunny’s bad memories. His friends forgetting about him is touched upon above under the “Memory Erasure” section. (This is, unfortunately, not the worst thing that happens to Headspace Basil.)

Case #2: In the final battle with Sunny, or technically his consciousness, Omori’s attacks are described as erasing him, i.e., “OMORI erases the enemy.” These otherwise act as normal attacks and so, on their own, would have no reason to be considered existence erasure. It is possible that Omori is trying (and failing) to erase Sunny, but this will be touched upon in the verdict. Either way, these moves play into the next case.

Case #3: In the final battle, if Sunny decides to give up after initially losing to Omori, he hugs Omori and then disappears in Headspace. Omori subsequently wakes up in White Space, goes to see his friends, and then the game cuts to Sunny in the real world, leading to the bad ending. Now, this does initially seem solid: Sunny literally disappears; Omori is described as erasing Sunny (Case #2); and this leads to the game’s bad ending, where Omori’s wishes for Sunny to die are fulfilled, possibly implying that Omori is in control. 

For one, there are multiple animated scenes of Omori erasing Sunny like this. If Omori can completely erase people from Headspace, then logically there should only be one scene of this, after which Sunny is gone for good. This is ironically not the biggest issue, though it does speak to the vague nature of this ability. From a narrative perspective, the likely explanation is that Sunny reappears whenever he regains some sense of self after handing the torch over to Omori. From a power scaling perspective, and assuming this is existence erasure, Sunny is likely able to come back from it as he is technically the creator of Headspace (it’s his brain, after all). In other words, Omori is erasing Sunny, but Sunny can come back from it.

The issue, however, lies in how these instances came about: from Sunny choosing to disappear. The bad ending only happens after Sunny gives up. Each of the animated cutscenes prior to the ending involve Sunny seemingly choosing to get erased by Omori, either by hugging him or closing his eyes while he’s laying down. This is all but confirmed by Branch Coral, a lore NPC that explains how the Dreamer (Sunny)’s consciousness in White Space will only be subdued if someone wills it. From a narrative perspective, this likely represents Sunny fleeing from the horrors of his trauma; he decides to suppress them and live in his fantastical dreams, adopting Omori as his identity within them. From a powerscaling perspective, Omori never forcibly erases Sunny, and likely can’t.

TL;DR:

  • Headspace Basil never completely disappears, he just gets banished to Black Space.

  • Omori’s “erasing” attacks do not literally erase the enemy (possibly he is trying to erase them but failing).

  • Omori never erases Sunny from Headspace against his will. We cannot reliably say that Omori is able to freely erase people from Headspace. The nature of this erasure is quite vague as well.

All in all, notwithstanding the vague presentation, Omori can only erase demoralized/willing targets from Headspace. 


Relativistic or higher Omori

Omori has a couple relativistic/FTL feats that could be viable. Just to name a couple:

  • Omori and others moving in tandem with lasers in Sweetheart’s garden.

  • Omori dodging lasers from Space Bunny.

  • Omori dodging multiple lasers from Space Ex-Boyfriend.

  • Omori scaling to Expanded Pluto who can travel from galaxy to galaxy, and across the entire universe.

  • Omori scaling to Space Ex-Boyfriend/Cpt. Spaceboy who piloted through the galaxy.

Now, while all four of these arguments have genuine validity to them, there are some issues with said arguments that I think should be mentioned before we give the overall verdict.

Laser Scaling

Laser scaling is basically Omori dodging lasers from Space Bunny and Space Ex-Boyfriend. While it’s pretty clear that Omori and the gang do dodge their lasers, there is some questionable stuff about said lasers. It is possible that, since Headspace contains several accurate representations of real-world things (the Moon and the Earth are literal PNG images of our Moon and Earth), these lasers would also literally be what we consider lasers in our world. However, it  could also be argued that these are just beams made of plasma or some other mythical substance. After all, Space Ex-Boyfriend is just a fictional series in OMORI’s real world. It is also unclear if, well, Sunny knows/cares about the properties of light and laser beams.


Realistically, you can really argue both sides, as they both have valid arguments to them as a whole. There are also lasers in Sweetheart’s garden. Again, there are points for both sides. On one hand, they’re referred to as lasers, fired through lenses (seemingly), and always fire in a straight line. On the other hand, people are seemingly knocked backward when hit by them, and it’s dubious if that’s due to pain or due to the laser. Ultimately, all of these are ambiguous, and so while it’s up to the reader to decide what they wish to buy, we won’t be bringing them up that often.

Pluto Scaling

Omori and the gang literally beat up Expanded Pluto, Pluto’s higher form, twice, the second time getting double teamed by the Earth, which is implied to be relative to Expanded Pluto. Similar to the laser scaling, the questionable stuff isn’t Omori scaling to Pluto, but the feat itself.


The argument is like this: Pluto can literally travel to and from any area in Headspace, flying through the stars in 4 seconds (he’s the game’s fast-travel system). Furthermore, in the relatively short interval between meeting Pluto (when you inspire him to open his transportation company) and meeting him again (after defeating Cpt. Spaceboy), he states that his transportation company has taken him “all around the universe.” Given all of this, it wouldn’t be a stretch to assume that he has interstellar/massively faster-than-light travel speed. After all, he even claims to have done this before he opened his transportation company. The issue is that everything else is speculative. We do not have a clear timeframe on where he went, how quickly he got there, etc. This is the same issue for Omori scaling to Cpt. Spaceboy, who only has one statement of having piloted through the universe. While yes, one could say that, as Sunny is 16, 16 years could be used as a maximum time frame for Pluto flying through the universe, or Cpt. Spaceboy piloting through it, it is likely that time passes differently in Headspace than it does in the real world, as stated in the Cosmology section. All in all, these are also ambiguous and left up to interpretation.

So… what happened in Omori’s final battle with Sunny?

This was originally going to go under Weaknesses, but we thought that it’d fit better as a Before the Verdict section. In Omori’s final battle with Sunny, he initially defeats him, refusing to succumb to any of his attacks. However, Sunny chooses to continue fighting by playing the violin duet that he never got to play with Mari all those years ago, symbolic of him accepting his guilt and past trauma. This, in turn, results in Omori, who was meant to suppress this guilt and trauma, disappearing. This is obviously not so applicable to any VS debate. It is very metaphorical in nature and is more about Sunny’s emotional development than him defeating a big, bad villain. What we can say from this is that Omori, with his ability to refuse death, is not all-powerful in Headspace. While yes, this is extremely situational, and it was by his creator, it nonetheless shows that he is susceptible to… reality warping? Conceptual erasure? Something like that.

Space Ex-Husband transcending spacetime

This will be pretty quick. Space Ex-Husband, a Headspace boss, is the new identity of Space Ex-Boyfriend after he married and then got divorced by his love, Sweetheart. In the Foe Facts! page for this boss, Omori says that Space Ex-Husband’s soul has transcended beyond space and time. This is most definitely a one-off hyperbole to describe how emotionally hollow and numb he feels due to this divorce, especially since the same sentence says he no longer feels human emotions. Sorry, you’re not getting complex-multiversal Omori through this. Not yet at least… mweheheheheh…



Room’s Sections

Where does the line between Ouriel and the Entity end, and where does Room start?

This is an aspect of _ Boisvert which has stumped the audience since the start of the series, way back when it was just a vent post about isolation during the COVID-19 lockdowns. Ouriel, more commonly known as Antlers, is our Sunny equivalent. He is the monster with segmented horns, first appearing in Take Care as the character we follow for most of the video. The Entity is the shadow monster that appears at the end of the video, the now infamous “Do you know what day it is? When did you last go outside? When did you last see your friends, your family?” guy. Now, neither of these are Room, just two halves of a fusion. We see Room for the first time in They Don’t Know, however he is formally introduced in the following video, Burning.mp4.

Essentially, what happened here is that Ouriel, feeling more isolated than ever, literally fused with the concept itself, that concept being what we know as the Entity. The fusion resulted in the character of Room being formally created. If you recall from the episode 0, which is the first chronological episode, Ouriel was a mishmash of different emotions. He took on a primordial soup version of all the characters, somehow separating them into their own characters offscreen.

So, Ouriel enters the Complex, becomes a mishmash of emotional concepts, separates those concepts, the one of isolation somehow gets into his safe space, to which when Ouriel’s isolation overpowers his other emotions—quite literally drowning him—leading to the birth of Room.

In conclusion, Room is Ouriel given a new form after being consumed by isolation. While his two combining parts, Ouriel and the Entity, are two separate characters, it is shown that they can be “unfused” in a way. So, while this blog will be examining Room himself, we will also take into account scenarios where he can be split into his two halves, as Room’s existence is inherently tied to them, while Omori, despite his existence being tied to Sunny, can operate without him.


Are the _ Boisvert characters concepts or just emotions?

This is a doozy. OK, as alluded to previously, several characters in _ Boisvert are the representation of the emotions inside of Ouriel’s mind given physical form. However, they are more than this; they are the fundamental concepts which hold the world together. To start, what is a concept? In the VS community, the term has a general nebulous meaning, with some even thinking that interacting with a concept makes you a top 1% strongest character in fiction, while others think that it is literally nothing. We will be using Plato’s definitions as our rubric, also known as Plato’s “Theory of Forms.”


Imagine something, I dunno, Ye Old Sprout, from hit game OMORI. He would be what is known as a “particular.” A particular is anything that exists in reality: a car, a cat, Ye Old Sprout, quite literally everything in reality that is physical. 

However, Plato essentially imagined higher versions of particulars, known as “phenomena.” This higher version is basically the perfect representation of the particular it represents. For example, as shown in the diagram above, while there are an innumerable number of horses on our planet, of different species, colors, etc., they are all apart of one “horse” phenomenon. 

Some phenomena apply to several, wildly different things. For example, Ye Old Sprout has a leaf on its head, but trees and other plants also have leaves on them. This makes the concept of a leaf a “universal phenomenon,” or simply “universal.”

On top of everything in Plato’s vision of the world was “the Good.” This is the concept of perfection (goodness), which all phenomena and universals are a part of and originate from, as they are all perfect representations of whatever they represent. The Good allows us to understand everything. Plato compared it to the light from the Sun that allows us to see the world. 

Going back to phenomena, Plato also suggested that particulars cannot exist without their higher forms. If the phenomena were to somehow be removed from the picture, its particulars would cease to exist entirely, the universe itself crumbling. This also applies to everything under universals/goodness. 

Now, to apply this to a VS setting, we will be referring to phenomena, universals, and the Good are all concepts, just tired on top of each other. So, when you say a character has concept manipulation, it's either manipulating a phenomena, a universal, or the Good itself. Regardless of which it is, it is still conceptual manipulation. 


That is a very brief recap of what the Theory of Forms and the Good is, but how does this even begin to apply to _ Boisvert? Well to start, all emotions are intrinsically tied to their respective phenomenon and universal, even in the real world. In the Complex however, it’s a bit more abstract (no pun intended [jk full pun intended]). Due to how the Complex’s ring, the one Ouriel furnished, is held up by his emotions (more on this later), it is not out of the picture to say that instead of the emotions being particulars, they are phenomena. Because of this, it means Dogtooth, the Quilled God, and most importantly, the Entity, are not the particular of a emotion, but the phenomenon; the concept. Flashback to when Room was killed by Dogtooth: that is the representation of Ouriel moving past his isolation, hence Room, who is the concept of isolation, being killed. Ouriel no longer feels isolated, and so that corresponding emotion no longer exists inside of Ouriel’s mind and the world of the Complex. 

So, so far, we know that Room is the concept (phenomenon) of isolation, and can only be killed when that concept is taken out of the picture. However, with the concept gone, doesn't that mean that reality would basically break down? Well, yes. We can see in videos following Room’s death that the world is in complete shambles. While yes, that is because of Room fucking punching a hole in the multiverse with his bare hands, Covenant also directly states that Room’s death—not his rampage—is also a part to blame. 

So what does it mean when Room comes back to life? While in the moment, Ouriel was able to completely erase isolation from his mind, stuff like this doesn’t go away so fast. It’s possible that something in the real world (like finding out his ex is also a hikikomori cough cough the Covenant theory cough cough) spurned on isolation to take root in him once more, with The Entity reforming because of it. Essentially, even if he has his concept erased, Room will always return over time, as due to the Complex’s unique properties, erased phenomena will passively regenerate based on what Ouriel is feeling IRL. It is also important to note that this can work if the enemy is feeling the emotion erased. Also also, if Room respawns after this, depending on the scenario, he might return as the Fragment: remember the form that transcends the cosmology like a trillion times over and has poopoo doodoo plot hax and stuff? Well, if the Entity and Ouriel are unfused because of Ouriel leaving the Complex, the Entity becomes its fragment.

One last thing, if you feel this is all stretchy, it's not because, um, the Covenant LITERALLY DIRECTLY SAYS THAT THEY ARE. Yeah you're reading this right, decoded text from the big wall in blind has the author discuss how certain emotions are Platonic abstracts to him. (This is presumably Ouriel due to what the message is actually saying, although how this message would reach this point in the Complex makes little sense.) This is literally what has been discussed up to this point, so having a direct, canon confirmation and not just schizo rambling about how “yea le concept real bro trust” is very refreshing. Section done. 



The Verdict

Art by u/-DIOXIDE350- on reddit




With all that analysis said and done, it's time to see who will reign victorious. 




Stats

This section is highly complicated, much like the rest of the debate. To start off with AP/strength, there are two clear sections of both APs, those being the non cosmic feats before their final forms, and the cosmic ones from those forms. For those lower feats, both have smaller showings like Omori scaling to Aubrey shattering metal, Pluto destroying the floor, and several others, while Room has consistent showing of easily shattering bone. So far, Omori has a solid edge on the Dorito boy. There is one other feat for each in base which is far more substantial then any mentioned so far: Room destroying the Hearth, and Omori destroying Earth. Let's start with Omori’s. First, we have to address the elephant in the room (no correlation): are the Omori planets actual planets? This is a loaded question. For one, Pluto is simply the size of a house. The same Pluto from the same solar system as the Earth, which seems like it's a dead giveaway that they simply aren't planetary. On the other hand, the game states that the people on Earth are suffering because of the parties fighting with it, which lends credence to it thematically being the actual planet. Either way, we’ve decided to take it into account, but it’s ultimately up to interpretation. Let’s move onto Room destroying the Hearth. We can’t fully gauge the size of this pocket dimension, as we don’t get any clear shots, and the ones we do we don't have any reference to decode its size by. From what we do know, however, we can make a solid guess. For one, we know that the main structure/prison is a castle. This is shown both in Entirely Beloved. and bonus art by xreamy. Additionally, the Hearth holds several, seemingly never ending dark voids. Outside of a window, we can see large clouds. Putting this all together, we can confidently conclude that the building itself is a large castle. It also has abyss-like pocket dimensions and an outside landscape consisting of clouds and sprawling valleys. Naturally, we cannot completely gauge the size of this, so we unfortunately cannot do this feat justice (a recurring issue that will come for Room later). From what we do see (clouds, castle, pocket dimensions, sprawling landscapes, etc.) we can guess that this feat is about island level, just so we have something to work with, although it may be far, far higher in reality. One last thing about this feat:  it was done while Room was already incredibly weakened by the Hearth, both mentally and physically, and so he is usually far, far stronger. All in all, in their base forms, Room is stronger without using Earth scaling. With it, however, Omori presumably is, as we cannot calculate the exact AP of Room destroying the Hearth. Let’s shelve the discussion of their cosmic feats for now, and move on their base durability.


This will be quick. Omori can take hits from people he scales off of like Aubrey and Pluto, and even the Earth if you buy that scale. Same with Room; he traded blows with Dogtooth, who is on par with the Quilled God. Even in his primordial state, he got chomped by the Wolves and brushed it off like it was nothing. Regardless of where both are being put at, Room is consistently portrayed as actively more durable. He managed to tank several seconds of direct slashes from Dogtooth, a feat portraying him more like a walking tank then Omori, who when faced with enemies of similar stature to Dogtooth comparatively needs to heal or pop defensive moves, as single hits can crack him. In conclusion, both can consistently scale in durability to their strength, however Room generally makes the most out of his durability due to his fighting style and not needing to rely on healing or defense moves to keep him in the fray for extended periods of time. Now let’s move on to speed. 


This (and the discussion about AP) was all about their base forms: before Omori fights Sunny, and before Room fights the Complex and the Angel intervenes. This is where we will be examining both at their full power, starting with speed, as there’s nothing to suggest their speed changes much from their base forms. It is arguably also the most important, especially in this match-up’s initial stage, where either character is getting AP stomped based on your interpretation of certain aspects. Omori outpaces planes moving at Mach-speed (unspecified, but at minimum Mach 1) and can dodge lasers. As explained earlier, there’s not much pointing towards them moving at the speed of light, however there is some room to argue so. Specifically, Sunny is shown to have an obsessive hyperfixation on space and science in general, so his view of lasers might be more scientifically accurate from the Star Wars blaster bolts, although there is no way to prove it. There is one more claim to FTL and higher Omori, technically two, but they are kinda in the same general domain. Those feats both being Space Boyfriend and Pluto both being able to travel across the entire universe. Space Boyfriend’s feat is far more nebulous, as we can't really tell the time frame. Pluto’s is comparatively much more solid, however it is still quite nebulous: no clear time frame, locations, etc. He is able to travel from place-to-place in Headspace in 4 seconds, however this is more than likely not the actual time, rather a byproduct of the game's loading speed. Lets see what speed feats Room has. He has-



Well, that's not technically true. Room lacks calculable speed feats, due to _Boisvert not really having any solid way to calc speed due to its shifting, abstract perspectives, and it constantly dilating the timeframes of attacks. For example, when Room dodges slices from Dogtooth, this should realistically constitute a calc, i.e. how fast Dogtooth is attacking and how fast Room has to be to dodge it. However, because the shot composition is so strange, as well as the flow of time in the Complex being so wonky, we can’t really get a solid read. While Room dodges attacks consistently for a few seconds, in the time of the Complex, this is more or so like, 500 negative hours or something. We could just base it on our time, or the literal time passed in the episode, but that wouldn’t be canonically accurate. However, there is a feat that sidesteps this issue: Adonis’ instant attack. Room should realistically upscale it, both in attack and reaction speed. For starters, Adonis' entire existence revolves around being a puppet created by the Angel specifically to mimic Room’s power. He does not imbue Adonis directly with his own power (and we see his entire creation, so he couldn't have done it offscreen), meaning he is presumably a copy of Room in his base; not him with Angel Communion. It’s important to note that Adonis isn't made to inherently surpass Room either. It's directly stated that he is simply a copy, implied to be inferior to Room. So, Adonis’ instant attack scaling is valid for Room. Quick mention to another feat of Room’s creating that shockwave with his attack that shook the entire cosmology. Referring back to the analysis of the Complex and its size, in order for him to do this he’d need to be attacking at speeds far surpassing light, potentially also bordering on infinite, as the attack also reached the Angel’s domain, which is a higher narrative layer to the rest of the world. 


As it stands right now, here are each character's stats—their base AP & overall speed. 


Omori:

Building - Large Planet/Dwarf Star AP

Building - Large Planet/Dwarf Star Durability

Transonic - MFTL+ Speed


Room:

Building - Immensely Upscaling Island(?) AP

Building - Immensely Upscaling Island(?) Durability

MFTL+ - Infinite Speed


With that done, let's move onto the most dreaded part of all… the cosmology comparison…



Establishing this right off the bat, lets compare the sizes of both cosmologies, and the place in which they are able to effect it. Headspace is composed of 2 definitively universal sized constructs, Black Space (including its offshoots like Red Space, Black Space 2, etc.) aswell as Headspace itself, the main dream world. Other realms such as White Space are more ambiguous in size. Considering Omori can freely warp/effect the whole cosmology, as well as no-sell and overpower attacks from Sunny, who made the entire place to begin with, this makes Omori solidly low-multi. (Sunny’s mindscape also contains unique timelines, each of which a 4D, uni+ structure.) Room is far less clear cut. As mentioned, the size of his Complex isn’t clear, however it contains about 5 different realms give or take, not counting places like Angel’s pocket dimension, as it is likely the Angel just moves Room to that area, not adding it onto the cosmology itself. The areas are, as previously mentioned, impossible to know the true size of, although they each do have their own, 4D timelines. Room destroying the Complex therefore should equal low multi, very similar to Omori. However, we’re not done: he didn't just destroy his own Complex; he affected the entire cosmology outside of his own multiverse, including the higher narrative layer of the Complex. This feat, while admittedly unquantifiable past the observable 393 other Complexes, completely dwarfs Omori’s showings of strength. Even without it, Omori effecting a cosmology with around 2 or 3 timelines is less then Room’s Complex alone having 5. Ultimately, Room is victorious in terms of stats, while both sit at low multi at their peaks, Room was simply on the higher immediate end of low multi, with his true strength being unquantifiably higher. 

Arsenal and Abilities

Now we are onto their arsenal and abilities. This is another doozy, so let’s start with what’s easier and then get down to the nitty gritty.

To start off, it is obvious that Omori has a significant advantage when it comes to arsenal. Omori has healing items, combat items, weapons, etc., while Room has…a sweatshirt…and that's about it. He can replenish his health and juice through his many healing items (although he can also do that through refusing to succumb). His charms can boost his stats while both are somewhat equal in their base forms. The items that change or suppress his emotions, such as the Paper Bag, can also help counter anything that Room tries to pull of that nature. 

However, none of these will make a big dent in Room, especially once the stat gap starts to widen, so their arsenal isn’t that much of a factor here. 


For abilities, we will split specific facets of how they clash into separate sections, to make this more digestible.

Emotional Manipulation

One important aspect of both OMORI and _ Boisvert are the physical manifestations of the protagonists’ inner struggles. Both Omori and Room can manipulate emotions in several ways, but whose abilities are more effective? We’ve decided that, generally speaking, Omori’s empathic manipulation is better.


First, Omori has a much broader selection of special attacks, items, etc. that allow him to induce a wide range of emotions. While Room’s ability to neutralize emotions on a conceptual level is incredible, given Omori’s encounters with Somethings, and the many ways he can restore emotional states, it’s likely this wouldn’t do much in the long run. Meanwhile, Room would have to rely on his, albeit immense, willpower to overcome his emotions being fucked with.


However, we still need to compare the emotional effects of Black Space and the Hearth, or more importantly, how they would affect Room and Omori, respectively. Room has been shown vulnerability to mental attacks, and so would be vulnerable to Black Space’s effects… to an extent. As that realm is centered around Sunny’s trauma, not Ouriel’s, it would really only be scary; Sunny’s guilt cannot be easily compared to Ouriel’s self-hate. As for the Hearth, Omori would most likely be (emotionally) OK. He’s never shown fear besides two instances that likely wouldn’t apply. The first instance, where he was scared of a room in Black Space 2, has no context. The second instance, where he was scared of Mari’s corpse, shows his sprite switching to Sunny’s. In other words, Omori at his peak (separate from Sunny) would not be affected on an emotional level from the Hearth (though that area would be dangerous in other ways).


So in short, both would survive their respective “depression realms,” but Omori has more versatile empathic manipulation.

Omori's Existence Erasure (EE) & how Room counters it?

Omoris EE requires his empathic manipulation to whittle down the opponent to the point where they actively want to be erased. While it seems this would be incredibly potent on someone as emotionally damaged as Room, surprisingly it really wouldn’t. A constant in Room’s arc is his indecision, both to live a normal life but also to give in and give up. He was able to resist and even fight back against the Hearth, its effects practically being the same as what Omori can do. Finally, when the Angel essentially asked him if he wanted to die, he still said no despite not wanting to “live” either. Not to mention that even if he did give in, the Angel would most certainly step in. So while Omori’s EE can potentially kill Room, his unwavering willpower and active resistance to similar abilities means it's rather futile.

Can Omori separate Ouriel from the Entity and Angel?

Possibly. The exact, canonical method that led to Ouriel getting split from them is unexplained. Metaphorically, it’s because he accepted that he doesn’t need to isolate himself anymore, yet still needs the Complex as a crutch, combined with his indecision fucking with the laws of his world and other weird esoteric shit. So, while Omori can’t really replicate that due to his previously mentioned inability to EE Room, he can maybe do it another way. If he brings Room to Black Space, it essentially puts him in the Hearth again. However, certain areas of Black Space did revert Omori back to Sunny, so if he can get Room into one of those rooms (lol), such as with Red Hands, he can potentially, potentially revert him back to Ouriel. That comes with its own myriad of problems, as he still can’t EE him due to Ouriel having the same willpower as Room, can’t overpower him due to Ouriel taking a direct hit from Hart, and risks Angel sending in a drone to force Ouriel to go back to Room. Not to mention, in separating Ouriel from The Entity, that means that The Entity technically meets the conditions to activate his fragment form. If that happens then it is certainly lights out for Omori. Still, if he solidly is able to keep Ouriel locked in Black Space, it is a win for him.

Can Room resist Headspace being reset?

Let's be clear: No matter what, the first thing that will happen in this fight is Omori attempting to reset Headspace. Due to this, it is imperative to the debate to decide whether or not Omori can successfully remove Room from the picture immediately after the fight begins. Let's see. When Headspace is reset, what is actually happening is that Omori takes any corruption (almost always something from Black Space leaking into Headspace) and forces it back where it belongs, in the process reverting the world to before whatever happened that caused the reset to be done in the first place. Everyone's memories also go, albeit this isn’t perfect. When Basil got removed due to a reset, his existence wasn’t (immediately) forgotten by everyone. Now with that out of the way, would this be effective on Room? For one, Room is an outside entity; it's not like he can just be kicked back to Black Space in the same nature as the other entities. What I mean is that because he isn't native to Black Space, the ability of simply putting an anomaly back to its starting position might not work due to Room not having said starting position. However, if you do believe that it could work on Room, can he actually leave Black Space? Maybe? Mentioned earlier, this is essentially the same as Room getting directly sent to Black Space, except that Omori presumably does not have control over where he goes using this method, i.e. this wouldn’t immediately send Room to a room that reverts him to Ouriel. Because of that, the previous effectiveness of Omori’s wincon might not work, at least to the same, immediate effect. Now, can Room leave without the Angel’s help? Possibly? Characters like Dogtooth have been shown to be fairly competent at scouting their surroundings, like when he managed to evade the Angel for a long while in the PostComplex, so its not entirely out of nowhere to say Room can find a exit through one of the holes in Basils House, Deep Well, or any other Black Space entrance/exit. Or Room can just use Angel Communion earlier than expected and simply leave. As for what happens if Omori tries to reset again, well if Room doesn't have his power-up, he can use his ability cloning to copy Omori for a second that he uses reset, and due to Omori’s own resistance to resets, in copying his powers, Room would be immune aswell. His innate adaptation can also mean that he would eventually adapt to reset, although that is a bit more speculative than definite. And if he does have Angel Communion, he can simply just leave. So to make a long explanation short, resets could work the first, maybe first few times, however Room has several ways to leave Black Space and adapt to them whilst back in the fight. Lets also quickly discuss Room’s BFR while we are on the topic. The Hearth is very similar to Black Space in nature, except for the fact that it actively torments those sent there physically and mentally, no matter where you are, whilst in Black Space it's mostly just unsettling to fairly scary abstract objects, nothing like the conditions in the Hearth. Ultimately, Omori can simply use the Red Hands to leave, as his counter to BFR is far simpler then Room’s before Communion.

Can Omori bypass Room’s immortality and vice versa… Wait, Room can destroy everything with his bare hands?

Being generous, Omori has two layers of immortality: his refusal to succumb and inability to die while Headspace still exists. They’re likely one in the same, with Stranger’s quote about his inability to die in Headspace referring to his refusal to succumb, but either way, Room has a bit more. He has respawn potent enough to work after having itself negated, self-healing upon fatal wounds, and his conceptual immortality. Omori has dealt with conceptual beings (Somethings), so he definitely can interact with Room on that level. 

Ignoring Omori’s shot at taking down Room’s conceptual immortality for now, Room can’t really bypass not succumbing, at least not immediately. While yes, he has canceled immortality before, those have mostly been respawns or deathless entities, not someone tanking any killing blow and reviving/refusing to die in the first place. So that leaves the question: can Room destroy Headspace, hence severing the root of Omori’s immortality and existence? Well, yes, yes he can. He literally did it to the Complex, a near identical structure in its existence. And if Headspace is gone, so is Omori’s immortality. Not to fully count Omori out yet, his conceptual interaction means he theoretically can take down Room’s conceptual immortality. Due to it taking precedence over his other immortalities if he gets it off, Room is down for the count. This however begs the question…

Even if Omori could bypass Room’s conceptual regen, wouldn’t it still go into effect because Sunny himself is isolated?

Maybe. The characters in Ouriel’s Complex still existed despite its destruction and Ouriel’s departure. To an extent, the Complex and Ouriel’s mind are not inherently linked. Even the Entity, said concept of isolation, exists without being bound to Ouriel. What this means is that it is very, very likely that Room’s conceptual immortality works with anyone who is isolated, only being contained to Ouriel’s original Complex because of the metaphorical walls blocking them out. As the fight will be in Sunny’s mindscape, Sunny’s state as an isolated hikikomori means Room can’t fully be killed even if Omori can theoretically destroy the concept at least for a time. In order to kill him through canceling out his conceptual immortality, he would need to find a way to also remove Sunnys, and any other resident of Headspace's feelings of isolation. However, there are a few potential counters you can make to this claim. One is that, because we never see any characters that are not allied with the Angel or from Room’s Complex, we can't know for sure if Room’s existence is still being supported by other Complexes’ versions of the concept of isolation and not. Think of it like a multiverse. In this scenario, each universe in the multiverse has its own concept of, let's say an apple. Now if you swap one apple from its own universe to that other universe, is the apple being supported by the concept of the apple in its current, new universe, or its universe of origin? This is essentially what this boils down to, and because of its inherent interpretive nature we can't really decide on a definite answer to this question.


How do the Angel and the Fragment come into play?

These two incredibly important assets of Room’s arsenal have been mostly sidetracked under the man himself for most of the debate. For a quick recap, the Angel provides a powerup to Room that amps some of his pre-existing abilities and gives him new ones, as well as buffing his stats from around island level to multiversal. The Angel can presumably apply this buff whenever he sees fit, however is most likely too when Room is in deep trouble. The Fragment is the form that the Entity, the other half that makes up Room, takes upon having the concept of isolation negated, to which it respawns in a new form. This form sees the Entity standing above the entire cosmology, able to transcend the plot and cause otherwise all powerful deities to scramble in fear. Fortunately for Omori, the Fragment is very difficult for Room to actually apply in battle, as it would require several very specific requirements to be met. If it did appear, it is most certainly a game over for Omori. The Angel is more nuanced however. Outside of applying its powerup to Room, he can send in an avatar body to fight alongside him. He can also attempt to mess with Omori’s mind or his perception of reality, an ability potent enough to work on people like the Quilled God. 


While those are several important talking points surrounding the matchup, let's also discuss other interactions between these two’s abilities that aren't as immediately important to the debate. Omori's reality warping is far less varied, with its only use being to reset Headspace or create illusions. Room also creates illusions, however they are far more complex and, for lack of a better word, “demented and fucked up, bro.” Rooms reality warping also has a far higher range, as it was able to reach across the whole cosmology, which if you recall is at the bare minimum 400 multiverse like structures as well as a higher narrative layer. Rooms’ passive law and information manipulation also meant that any attempts to argue Omori can remake Headspace with certain new rules to prohibit Rooms existence null. 


Ultimately, this matchup is incredibly, incredibly complex with dozens, possibly hundreds of possible scenarios and ability interactions to take into account when debating it. Whether it be simple paddleboarding things or how the effect of someone standing up to Omori’s authority would mess with him netally, there are far too many things to account for. 


In conclusion, Omori has a laughably larger arsenal which will constantly keep Room on the ropes during the fights opening stages. When they achieve their higher forms and the fight begins for real, both constantly counter and resist each other, with them each having their own respective possible win conditions, although generally speaking, Room’s required less benefit of the doubt to work and he had far better resistances and counters to Omori’s abilities. 

Tertiary Factors 

Ah, the tertiary factors, so easily forgotten. By no means is this a meaningless part of the debate, although we’d be lying if we said it was as important here as it is in other matchups.


The place of experience and skill holds a very, very strange place in this matchup. The 4-year timespan in between Mari’s death and Omori’s defeat means that Sunny has been messing around in Headspace for at least that long, perhaps longer if you subscribe to the theory that Headspace always existed in some form as Sunny’s normal dream world. There is also the fact that time seemingly passes differently in Sunny’s mindscape—for Omori—than it does in the real world. The safest bet, however, is a timeframe slightly less than 4 years, as Omori himself didn't exist until after the incident; until Sunny felt the need to create him to keep out Black Space. As for Room, it's impossible to know how long before COVID the breakup happened, and by extension Ouriel’s entrance into the Complex. It simply is not possible. What we do know is that he presumably entered the Complex immediately following that. As for COVID, the time between the U.S. enforcing and officially lifting its COVID quarantine is about 2 years. Although, this ignores the fact that time in the Complex is dilated, as shown through the statement of time having passed for decades aswell as the really fucked up clock. At the bare minimum for both, Omori has existed for slightly less than 4 years, while Room has for 20. But it's what you do with that time that counts, I say! In that regard we move onto skill. 


Omori’s fun times in his dream world consist of death defying adventures with his friends, while Room simply lazes off and draws. Notably, Omori has defeated multiple Sir Maximuses, which are enemies that have centuries of combat experience, as noted prior. The point is, while Room is technically more experienced by a vast margin, Omori is far more skilled. He spends his time constantly fighting, while Room has presumably only fought when we’ve seen him on the show. That segways into their fighting styles. As mentioned previously, Room’s strategy is to ball into battle, take tons of hits then strike at the opportune time. You'd be mistaken to say he has no strategy, as his spawn camping of Dogtooth’s teleportation shows he has a deep grasp on the fundamentals of how to construct a strategy in a fight. Meanwhile, Omori has a wide array of abilities with his weapons and items that he can use. Technically speaking, he doesn’t have his own strategies, as that is decided by you, the player, but to be fair in this regard, let’s say that he can use his summoning to bring his party along and fight Room like any other boss fight. That means he is constantly receiving support and setups, as well as debuffing Room. On that note, let's cover Omori and Room’s summons.


Now, while Omori can use summons to receive support, Room also has someone in his corner: the Angel. Technically, whenever the Angel decides to show up, he can end this fight solely on his own, due to his status as standing over the cosmology. However, it's not that easy for Room. The Angel has only ever been shown to fight with his Seraphim Scout, which while powerful, taking down Dogtooth for a time, has no showings of being on par with Angel's true form. This isn't to say the Angel can directly interact with the fight; he can possibly BFR Omori into the Hearth. Other than that though, he's really just sitting there waiting to give Room his power. A niche but also notable thing to bring up is that the surplus of targets means Room has more people he can clone abilities from. If he is taking too much damage, he can copy Basil or Hero to heal. If he needs more tankiness, he can copy Aubrey. Room’s reactive fighting style gives him plenty of ways to deal with the admittedly incredibly overwhelming force that is 4 additional opponents joining the fight, notwithstanding the Red Hands and other summoning moves. He has other ways to keep pressure off: his lasers, limb manipulation, and large range with his strikes gives him a consistent AoE which can deal with all that Omori has, not to mention the shockwaves from even his most basic attacks that could possibly destroy the entirety of Headspace overtime, which brings up another factor: how will the destruction of Headspace play into the fight? 


Mentioned earlier, because Room resists Omori resetting Headspace, Omori simply can't snap his fingers and get rid of him, which also means he can't prevent the destruction of Headspace. Normally, if something happens in Headspace that shouldn't happen, Omori would simply reset and remove whatever caused it, however here because he can't do that. While we cant know the effects this would have on Omori, it will definitely further strain poor Sunny who is probably just really confused as to what the hell is going on atp.


In an interesting turn of events, neither really have dealt with someone with similar abilities to each other. The closest Omori has is the Black Space entities, as both Room and them are generally chaotic entities that he would rather instantly reset, but aside from that, he has simply never dealt with anything like Room. Aside from Sunny, no one has ever existed who could fight back past simply being reset, let alone actively fight back against him. Room’s pool of abilities is also something he hasn't dealt with. Someone with several immortality types and regens, can copy his abilities, can warp the fundamental truths of the world, yada yada. As for Room, well he simply hasn't had enough fights to experience anything like Omori. Dogtooth gives him a history with knife wielders, but someone who specifically fights through whittling down his opponents mentally is something he only experienced while in the Hearth. 


A few final things before the conclusive wrap up. Intelligence should be equal. Both have shown large academic achievements respectively, through Omori presumably inheriting Sunny’s knowledge of space, while Ouriel has an encyclopedic knowledge of old literature such as biblical fables. It is funny to compare knowledge with the context that Omori is basically a 12 year old while Room is a whole ass man. Hehehe. Both have teleporting for mobility, however without Pluto, Room has far better and convenient travel speed and options through his gliding and showings of being able to move from the bottom of the Hearth to the surface of the Complex in a few seconds. While slightly mentioned earlier, both have near identical range, with Omoris Red Hands and other apparitions presumably being able to be cast at any range while Room has his lasers, limb enlargement, and shockwaves from his attacks.


Room is far more experienced, although Omori is a good chunk more skilled, however neither is completely outclassed in those regards. Room isn't a moron; he’s shown tactical might that keep him from getting completely lapped in that regard. Neither have dealt with anything like the other also, which means their experience won’t apply heavily and any specific edges in skill will be slightly tampered with. Omori summoning his party is a solid counter to this, as getting cornered by several combatants can likely take advantage of the skill gap, as all the party members are presumably equally as skilled as Omori is (except Kel, he's kind of dumb). While theoretically Room could summon the Angel to CTRL+ALT+SHIFT the entire party, upon further inspection, it’s clear he simply cannot. He can only interfere by using his Seraphim body, which, while powerful, is not an instant win by any means, although it could help alleviate the load of being outnumbered. Room has other counters to being overwhelmed through his cloning ability, being able to heal him, and his AoE providing a solid “get off me” if anyone gets close. Room resisting resets means that Sunny will suffer an immense breakdown due to “the nightmare not going away” essentially, which would have unknown effects on Headspace. Both also have incredibly high willpower and stamina, with Omori’s ability to not succumb and Room making a life-changing, positive decision while in the Hearth for God knows how long, a realm specifically meant to torture him emotionally to the point where he gives up on life.

Conclusion 


Omori, The Child Left in White Space

“I have to tell you something.”


Advantages:


  • Solidly stronger and more durable while both are in base (with planetary arguments).

  • More skilled.

  • Summoning provided a way to overwhelm Room, especially given his skill advantage.

  • More consistent healing and (de-)buff options.

  • Immensely more varied arsenal and attacks, most notably his emotional manipulation.

  • Reset provides a constant annoyance for Room during the start of the fight. 

    • Based on your timeframe for how long one must be incapacitated for a win, this could possibly defeat Room.

  • Most potent abilities, such as refusing to succumb, are not something Room can counter in his base form (and to an extent even in his higher forms).

  • Can possibly erase Room from existence…

  • Has several other win conditions…

  • Can teleport with the Red Hands…

  • Hop on Bloons.

Disadvantages:


  • … however the conditions of this ability are incredibly unlikely to work on Room, and he has several contingencies if it were too.

  • … however most of said wincons would be incredibly complicated to pull off.

  • … although it is otherwise much slower and less mobile, regardless of form.

  • Solidly weaker and less durable while both are in base (without planetary arguments).

  • Immensely weaker and less durable while both are in higher forms.

  • Is dwarfed in AoE by Room’s shockwaves, even if he technically matches in range with the Red Hands.

  • No counter to several of Room’s niche abilities like power cloning.

  • Has no counter to Room just destroying Headspace, which would counter his immortality.

  • Less potent reality warping.

  • Omocat’s old tweets.



Room, The One Left Burning

“We… could leave?”


Advantages:


  • Solidly stronger and more durable in base (without planetary arguments for Omori).

  • Immensely stronger and more durable while both are in higher forms.

  • Much more powerful ranged attacks.

  • More experienced.

  • Omori has no counters to several of his niche abilities like power-cloning…

  • Far more potent reality warping.

  • Able to fend off most ways Omori could try to overwhelm him…

  • Much faster and mobile regardless of form…

  • If under any circumstance the Fragment is unleashed, Omori gets stomped immediately. 

  • Bonus point for him being gay i loveeeeee the gays.

Disadvantages:

  • Solidly weaker and less durable in base (with planetary arguments for Omori) 

  • … although that doesn’t make up for the fact that he is less skilled and, if those “GET OFF ME!!!” options fail, is likely to be outnumbered and outskilled.

  • … although Omori can teleport with the Red Hands, countering any attempt at being trapped in the Hearth.

  • Less consistent healing. Is virtually unable to consistently heal himself once Basil and Hero are out of the picture, since he’s unable to retain copied abilities.

  • No consistent counter to Omori’s buffs/debuffs without large assumptions about the Angel’s capabilities in battle.

  • Immensely less varied arsenal. 

  • Reset is a constant annoyance and possible instant loss early on in the fight.

  • Omori could cancel out his immortality.

  • Omori can separate Ouriel from the Entity, hence stripping Room of essentially all his abilities.

  • Probably a Car Seat Headrest fan.


Final Conclusion

To put it bluntly, this is one of the most complex (no pun intended) matchups out there. While those familiar with this matchup might have expected Room to effortlessly sweep, this is simply not the case. Both were incredibly varied fighters with esoteric and immensely confusing abilities and stories to decode for this debate. So many factors played a role, whether it be the war in the minds of Ouriel and Sunny, or the brutal clash of Room and Omori. Depending on what you buy for both, one of the two is AP stomping the other in base, with both sides having compelling arguments. Either way, once achieving their higher forms, it quickly became apparent that Room had an immense edge, with his feat of destroying his Complex and effecting the entire cosmology as a whole massively outperforming Omori’s highest showings of thematically similar cosmic might. Speed was also a whole heap of hooha. In base, Room had practically zero feats to speak of, with the exception of his shockwaves and upscaling someone with instantaneous attacks, hence infinite speed. In a situation nearly identical to his AP, Omori had dubious relativistic-MFTL+ scaling, with points for and against this existing. Both also had potential arguments for immeasurable speed, with them standing outside of their own respective flows of time, but you can very much argue both were debunkable on the virtue of the conflicting definition of what actually grants immeasurable speed. 

Arsenal is an easy victory for Omori. It’s someone whose only equipment was his shirt fighting an RPG protagonist. In addition to his abilities, this means Omori has way more to draw from to match Room early on, even if Room is AP stomping. Defense up, attack up, speed up, luck up: he can change all those aspects of the fight early on because of his items. Not to say Room is completely screwed here—he has far better mobility and AoE—although that hardly matters because of Omori’s summoning. The ability to summon his party makes his ability to keep adjusting his and Room’s stats an even bigger problem, as each party member is individually more skilled than Room, and together completely laps him in that regard. Similarly, Omori can ambush Room with the Red Hands and other mystical limbs. Again, not to say Room is helpless: his AoE means he could keep distance; the Angel summoning a Seraphim to help him is a good way to divert attention; and his unique ability to copy a opponent’s looks, abilities, and all other things of that nature means he could use Hero and Basil’s support moves on himself. His adaptation in that regard as well as overwhelming AoE means he could definitely keep himself from getting completely rammed through early on. 


But we all know that the real fight begins once they activate their true forms: Room acquiring the power of the Angel, and Omori when he was fighting Sunny. Room is now in prime stat-stomping mode, as well as (without immeasurable args) being immensely faster. However, refusal to succumb negates the stat difference, as being immensely stronger doesn't mean anything when all of your attacks conveniently do one damage less then what is needed to kill. From here, most of their overwhelming abilities unfortunately stopped mattering:

  • Reset likely had already stopped phasing Room earlier in the fight due to him stealing Omori’s resistance to his own attack;

  • Their reality warping would likely cancel eachother out at first, though Room’s would eventually win out due to its better range and how its “way more fucked up brah”;

  • Their emotion manipulation would ultimately not do much to either of them, even though Omori had a versatility edge;

  • and Room AP stomps & AoEs the summons. 

Finally, Omori's existence erasure, which should be his most potent ability, simply doesn't work on Room, not one bit. That's really where the cookie starts to crumble, or where the result of an unhealthy coping mechanism gets destroyed by the other result of an unhealthy coping mechanism. As mentioned already, Room’s reality warping is far more potent, so it naturally would overwhelm Omori’s. His information manipulation would constantly fuck with Omori’s mind, as would the prospect of the Seraphim, the vessel of the Angel in the physical world, messing with Omori’s head through its perception based cognition/reality warping hax. In that regard, Angel as a constant looming presence is able to interfere from his higher dimension and mess with Omori mentally while he’s managing both Room and Seraphim in the physical fight, all of which keeps Omori on the backfoot: a near complete inverse of the fight’s start. Finally, the incredibly specific and hard to counter ability of Headspace keeping Omori alive, hence requiring it be destroyed, is something Room can accomplish with minimal difficulty. Hell, he did practically the same thing in canon with his own unhealthy coping mechanism dream world. He destroyed it so hard that the only thing to give the destroyed Complex a bit of life was the power of his own revival. Speaking of that revival, the Fragment existing as a uncounterable final trump card in some scenario where Omori would be able to defeat Room was downright cruel: having to go from the fight of your life to the fight of your life again against the same guy who is now a nonexistent even more abstract concept with transcendence over all of reality and the story itself. 


All in all, while Omori undoubtedly lapped Room for a majority of the first chunk of the fight, he simply has no way to deal with Room’s higher forms. Ultimately, even with his few, although complex wincons, Omori has realistically no room to win, and Room could wake up this hikikomori from his dreams, making him go down burning.


The winner is Room, The One Left Burning.

FINAL TALLY


Omori(1)- Badtime

Room(9)- Pachy, 8, Poppy, Jay, Alex, Miis, Outrageous, Chris, Roiva

Basil(1)- Civ




Bonus Art by Ashuto:

Next Time…

If you want to join the next, or any potential future blogs, DM “pachylord21” on Discord for an invite to the server. Please join we are in desperate need of more writers please please please i beg


Sources

  • OMORI

  • OMORI: The Official Walkthrough & Artbook

  • _ Boisvert

  • Supplementary art and statements by _ Boisvert’s creator, Xreamy, on his social media accounts

  • The secret doc from the_ Boisvert Discord server

Credits


Omori Researchers:

  • 8

  • Pachy

  • Badtime

  • Cammy

  • Somebody


Room Researchers:

  • Pachy

  • Outrageous


Omori Analysis Head Writer:

  • 8


Omori Analysis Helpers:

  • Pachy

  • Badtime


Room Analysis Writer:

  • Pachy


Debaters:

  • Pachy

  • Badtime

  • 8

  • Outrageous


Verdict Writers:

  • Pachy (Stats, Tertiary Factors, Abilities)

  • 8 (Arsenal)


Conclusion:

  • Pachy (First draft)

  • 8 (Edits)


Proofreaders

  • 8 (of what Pachy and Badtime wrote)

  • Somebody

  • Jay

  • Retro (Helped format for the Blogger website)


Thumbnail Artist:

  • Cyk


Trailer Creator:

  • HadesKana




Thanks for reading! Our first skull has been pinned to the loser's board.


Seeya, Omori!



Comments

  1. Bravo. You guys actually managed to not only decipher Boisvert, but also analyze it in a vs sense.

    ReplyDelete
  2. This was amazing! Really well done on analysing a very complex matchup. If you guys are ever looking for more hands, i'd love to help!

    ReplyDelete

Post a Comment